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General Tabletop Discussion
*Dungeons & Dragons
What Should The 5E Cleric Look Like?
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<blockquote data-quote="Ainamacar" data-source="post: 5774118" data-attributes="member: 70709"><p>The sorts of things I listed, mainly areas of mechanical and conceptual exploration, are the only things *any* class (heck, any part of a game with rules) has going for it. The argument that the *idea* of clerics as classes is pointless (without healing) because one can do everything (but healing) without them is no more valid than the argument that the *idea* of classes as a whole is pointless, because one can do everything without them. (Both are suspect in any case because classes provide structure which can cause emergent properties that might not appear in practice with a generic system. And vice versa, of course.) If no compelling implementation of the cleric class can possibly exist, or all possible implementations are less compelling than a generic treatment, I'll concede. But that is too broad a claim for me to take very seriously.</p><p></p><p>I'm more sympathetic to the argument that existing implementations are pointless without healing. (Perhaps that is all that you mean to convey, in which case I apologize for tasking past you!) I happen to disagree. I find the cleric to be a versatile and compelling archetype, probably my favorite in the game along with the sorcerer, with mediocre implementations despite some elements I truly enjoy.</p><p></p><p></p><p></p><p>Ah, I forgot that the cleric had been confirmed! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Whether or not you care for my cleric proposal, I hope you'll at least find the take on themes and character design interesting.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="Ainamacar, post: 5774118, member: 70709"] The sorts of things I listed, mainly areas of mechanical and conceptual exploration, are the only things *any* class (heck, any part of a game with rules) has going for it. The argument that the *idea* of clerics as classes is pointless (without healing) because one can do everything (but healing) without them is no more valid than the argument that the *idea* of classes as a whole is pointless, because one can do everything without them. (Both are suspect in any case because classes provide structure which can cause emergent properties that might not appear in practice with a generic system. And vice versa, of course.) If no compelling implementation of the cleric class can possibly exist, or all possible implementations are less compelling than a generic treatment, I'll concede. But that is too broad a claim for me to take very seriously. I'm more sympathetic to the argument that existing implementations are pointless without healing. (Perhaps that is all that you mean to convey, in which case I apologize for tasking past you!) I happen to disagree. I find the cleric to be a versatile and compelling archetype, probably my favorite in the game along with the sorcerer, with mediocre implementations despite some elements I truly enjoy. Ah, I forgot that the cleric had been confirmed! :) Whether or not you care for my cleric proposal, I hope you'll at least find the take on themes and character design interesting. Cheers! [/QUOTE]
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What Should The 5E Cleric Look Like?
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