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General Tabletop Discussion
*Dungeons & Dragons
What Should The 5E Cleric Look Like?
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<blockquote data-quote="Li Shenron" data-source="post: 5774208" data-attributes="member: 1465"><p>Personally I would like two things: </p><p></p><p>1) the number of spells known limited (but could be a "soft limit" like the Wizard, who can always learn more with some investment)</p><p>2) more differences between clerics of different gods</p><p></p><p>I think 3e had done too little job in the second point. Domain powers were ok, domain spells were too timid... too few domain-only spells compared to the amount of generic spells. I would like the default clerics to emphasize their chosen religions even if that means to have restricted spells, and then leave it to the DM to eventually allow restricted spells (which and how many) to be available to other clerics as well.</p><p></p><p>Beside this, there are more obvious things:</p><p></p><p>3) clerics should be masters of healing</p><p>4) clerics should be masters against the undead</p><p>5) clerics should be decent defensive warriors</p><p></p><p>Those are what an iconic cleric does, but then it should be an option also to create a cleric that doesn't do them, i.e. a cleric that for some reason is not significantly capable of healing, or shuns fighting (like a cloistered cleric, or friar). These should be options (meaning that they get some other benefits in exchange), not just the result of bad ability/HP rolls or downplaying.</p><p></p><p>edit: </p><p></p><p>Also I would like finally some serious considerations on the difference between a cleric and a druid. It bothers me to read books like the FR where there is both a "druid of Mielikki" and a "cleric of Mielikki". I often feel like Druids should move away from gods completely, but perhaps this is a setting issue.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 5774208, member: 1465"] Personally I would like two things: 1) the number of spells known limited (but could be a "soft limit" like the Wizard, who can always learn more with some investment) 2) more differences between clerics of different gods I think 3e had done too little job in the second point. Domain powers were ok, domain spells were too timid... too few domain-only spells compared to the amount of generic spells. I would like the default clerics to emphasize their chosen religions even if that means to have restricted spells, and then leave it to the DM to eventually allow restricted spells (which and how many) to be available to other clerics as well. Beside this, there are more obvious things: 3) clerics should be masters of healing 4) clerics should be masters against the undead 5) clerics should be decent defensive warriors Those are what an iconic cleric does, but then it should be an option also to create a cleric that doesn't do them, i.e. a cleric that for some reason is not significantly capable of healing, or shuns fighting (like a cloistered cleric, or friar). These should be options (meaning that they get some other benefits in exchange), not just the result of bad ability/HP rolls or downplaying. edit: Also I would like finally some serious considerations on the difference between a cleric and a druid. It bothers me to read books like the FR where there is both a "druid of Mielikki" and a "cleric of Mielikki". I often feel like Druids should move away from gods completely, but perhaps this is a setting issue. [/QUOTE]
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What Should The 5E Cleric Look Like?
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