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What should the backlash be? Your ideas wanted
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<blockquote data-quote="steeldragons" data-source="post: 6642749" data-attributes="member: 92511"><p>hmmm...</p><p></p><p>Drawing down storms to charge itself with them...fire elemental...wizard in limbo...botched binding...let's see, let's see...</p><p></p><p>Storms...air...air elementals...air and water, really...by traditional D&D layout...air conflicts EARTH...water, also, softens earth, makes it malleable...difficult to maintain its shape/form...</p><p></p><p>Your trouble/problem isn't going to be the ticked off fire elemental...though he will certainly be something that needs to be dealt with by the party at some stage...your SERIOUS repercussion is that you destroyed the artifact which was a LOCK</p><p></p><p>...that imprisoned the ancient, terrible, primordial, description-defying EARTH ELEMENTAL near-deity that has been held and imprisoned miles beneath the ground (hell, maybe it actually IS the ground) beneath Storm Keep.</p><p></p><p>NOW it will awaken! It will be slow. Take some time to reform...but now that the artifact that channeled the air/water/lightning power of the Storm into the ground that kept him destabilized has been shattered...there's nothing to prevent him/it from reforming/animating itself...eventually.</p><p></p><p>As the earth elemental begins to regain its consciousness -well before an actual form- the creatures of the elemental plane of earth, and those associated with it, begin to take on significantly more chaotic/violent/unusual behavior...preparing for the rise of this world's new master, their master. </p><p></p><p>Stone giants begin rampaging throughout the countryside in states of inexplicable madness.</p><p></p><p>Gargoyles seem to have infested the realms. Galeb Duhrs seem to be springing up all over the place but all they speak are gibberish [or are they oracular riddles?].</p><p></p><p>Bulettes, umber hulks, and purple worms are scrambling to the surface in unheard of numbers.</p><p></p><p>Deep gnomes come to the surface seeking out heroes to help them as large numbers of their population begin to go mad. Duergar and Drow seem to be encountering similar difficulties. </p><p></p><p>...and any/all attempts to track a source for all of this earth/rock critter created chaos brings you back tooo..."Hey, isn't this the keep with that apprentice and the gem we destroyed? Storm Cellar or whatever it was?"</p><p></p><p>Maybe the wizard can be found/brought back to explain/warn against the "impending rising doom"...maybe in a few levels the party is sought out by the apprentice-turned-master of the place with this very mission in mind ["I've found the planar coordinates my former master was sent. I can get you there, you must bring him back! Only he might know the cause of our woes!" Cue rescue mission which turns race against the fire elemental lord to get to the lost archmage.</p><p></p><p>Perhaps an air elemental creature or two become allies of the party and/or try to explain/get their assistance before the earth/rock/stone lord regains its full form/power. Maybe a great/legendary djinni wizard [who created the first lock eons ago] needs to be sought out. MAybe the trapped archmage knows how to find this djinni wizard...or at least his name and a way to get the party to the elemental plane of air...or border-air or whatever they're using in 5e now.</p><p></p><p>The archmage had actually been hoping to bind the fire elemental's aid [however coerced] into adding to the power of Storm Keep's "Lock". </p><p></p><p>The fire elemental knows perfectly well what lies beneath Storm Keep and sought to unleash it against the world...as earth can easily be scorched and turn to lava/magma to turn into an army of mag-men to invade the material world and, ultimately, rule all creation...This fire elemental, however, is sorely underestimating/miscalculating the power and evil being unleashed and would suffer an undignified and quick defeat should it ever come face-to-face with the Earth Lord/Monster...which it never should since the party should deal with it first.</p><p></p><p>I dunno...off the top of my head...something like that...or not. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>So, you get SK1: "The Secret of Storm Keep" -already played. </p><p>Followed by SK2: "The Dementia of Deep Vault"</p><p>Then SK3:"The Fury of Flame Spire "</p><p>capped off with SK4:"The Unearthly Wrath of Rock Hold"</p><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="steeldragons, post: 6642749, member: 92511"] hmmm... Drawing down storms to charge itself with them...fire elemental...wizard in limbo...botched binding...let's see, let's see... Storms...air...air elementals...air and water, really...by traditional D&D layout...air conflicts EARTH...water, also, softens earth, makes it malleable...difficult to maintain its shape/form... Your trouble/problem isn't going to be the ticked off fire elemental...though he will certainly be something that needs to be dealt with by the party at some stage...your SERIOUS repercussion is that you destroyed the artifact which was a LOCK ...that imprisoned the ancient, terrible, primordial, description-defying EARTH ELEMENTAL near-deity that has been held and imprisoned miles beneath the ground (hell, maybe it actually IS the ground) beneath Storm Keep. NOW it will awaken! It will be slow. Take some time to reform...but now that the artifact that channeled the air/water/lightning power of the Storm into the ground that kept him destabilized has been shattered...there's nothing to prevent him/it from reforming/animating itself...eventually. As the earth elemental begins to regain its consciousness -well before an actual form- the creatures of the elemental plane of earth, and those associated with it, begin to take on significantly more chaotic/violent/unusual behavior...preparing for the rise of this world's new master, their master. Stone giants begin rampaging throughout the countryside in states of inexplicable madness. Gargoyles seem to have infested the realms. Galeb Duhrs seem to be springing up all over the place but all they speak are gibberish [or are they oracular riddles?]. Bulettes, umber hulks, and purple worms are scrambling to the surface in unheard of numbers. Deep gnomes come to the surface seeking out heroes to help them as large numbers of their population begin to go mad. Duergar and Drow seem to be encountering similar difficulties. ...and any/all attempts to track a source for all of this earth/rock critter created chaos brings you back tooo..."Hey, isn't this the keep with that apprentice and the gem we destroyed? Storm Cellar or whatever it was?" Maybe the wizard can be found/brought back to explain/warn against the "impending rising doom"...maybe in a few levels the party is sought out by the apprentice-turned-master of the place with this very mission in mind ["I've found the planar coordinates my former master was sent. I can get you there, you must bring him back! Only he might know the cause of our woes!" Cue rescue mission which turns race against the fire elemental lord to get to the lost archmage. Perhaps an air elemental creature or two become allies of the party and/or try to explain/get their assistance before the earth/rock/stone lord regains its full form/power. Maybe a great/legendary djinni wizard [who created the first lock eons ago] needs to be sought out. MAybe the trapped archmage knows how to find this djinni wizard...or at least his name and a way to get the party to the elemental plane of air...or border-air or whatever they're using in 5e now. The archmage had actually been hoping to bind the fire elemental's aid [however coerced] into adding to the power of Storm Keep's "Lock". The fire elemental knows perfectly well what lies beneath Storm Keep and sought to unleash it against the world...as earth can easily be scorched and turn to lava/magma to turn into an army of mag-men to invade the material world and, ultimately, rule all creation...This fire elemental, however, is sorely underestimating/miscalculating the power and evil being unleashed and would suffer an undignified and quick defeat should it ever come face-to-face with the Earth Lord/Monster...which it never should since the party should deal with it first. I dunno...off the top of my head...something like that...or not. :) So, you get SK1: "The Secret of Storm Keep" -already played. Followed by SK2: "The Dementia of Deep Vault" Then SK3:"The Fury of Flame Spire " capped off with SK4:"The Unearthly Wrath of Rock Hold" :D [/QUOTE]
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