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What should the backlash be? Your ideas wanted
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<blockquote data-quote="Gilladian" data-source="post: 6644484" data-attributes="member: 2093"><p>I think people have the wrong idea here. I wasn't LOOKING for ways to PUNISH my players. I could VERY EASILY just drop the whole thread and have Storm Keep just remain "that place we wrecked" and have no good OR bad repercussions. But that's boring. I think the idea of having some idyllic weather following the smashing is good! I am thinking, however, that adventure doesn't happen in a void. Nothing bad happening means nothing to fix, no reason to adventure. The PCs own a castle a day's travel from Storm Keep - the reason they went there originally was to "meet the neighbors". I just don't want the neighbors to disappear into the woodwork and never show up again...</p><p></p><p>So maybe a really nice autumn, but THEN bad winter storms over a much larger area than was typical in the past. And then the druid in the party can start noticing some long-term changes in the weather, maybe starts feeling the earth tremors, has dreams that something is shifting. See, another tidbit that y'all don't know about is that the PCs recently sealed something up in their basement; they chose to leave it there rather than deal with it. This is becoming a trend of theirs in this campaign. So I feel a need to let ONE or TWO of their "leftovers" come back to haunt them. In fact, due to a couple of other things, this may BECOME the campaign where EVERYTHING they left in an earlier adventure comes back to bite them; I so rarely do that, they might find it hilarious (I've been playing with most of these players for between 5 and 39 years; only one is new this campaign).</p></blockquote><p></p>
[QUOTE="Gilladian, post: 6644484, member: 2093"] I think people have the wrong idea here. I wasn't LOOKING for ways to PUNISH my players. I could VERY EASILY just drop the whole thread and have Storm Keep just remain "that place we wrecked" and have no good OR bad repercussions. But that's boring. I think the idea of having some idyllic weather following the smashing is good! I am thinking, however, that adventure doesn't happen in a void. Nothing bad happening means nothing to fix, no reason to adventure. The PCs own a castle a day's travel from Storm Keep - the reason they went there originally was to "meet the neighbors". I just don't want the neighbors to disappear into the woodwork and never show up again... So maybe a really nice autumn, but THEN bad winter storms over a much larger area than was typical in the past. And then the druid in the party can start noticing some long-term changes in the weather, maybe starts feeling the earth tremors, has dreams that something is shifting. See, another tidbit that y'all don't know about is that the PCs recently sealed something up in their basement; they chose to leave it there rather than deal with it. This is becoming a trend of theirs in this campaign. So I feel a need to let ONE or TWO of their "leftovers" come back to haunt them. In fact, due to a couple of other things, this may BECOME the campaign where EVERYTHING they left in an earlier adventure comes back to bite them; I so rarely do that, they might find it hilarious (I've been playing with most of these players for between 5 and 39 years; only one is new this campaign). [/QUOTE]
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