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What should the CR of this Be? (Players or DMs of Epic Games)
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<blockquote data-quote="Virtue" data-source="post: 4595119" data-attributes="member: 19059"><p>This is from WOC Bastion of Lost Souls but im making it an Epic Game, by the rules he would be between 30 an 35 but looking at him i dont see it what do you guys think?</p><p>What level characters would you really challenge but be beatable?</p><p></p><p>Desayeus the Banished One </p><p>• Titan 5th level Wizard, 10th Level Eldritch Knight, 5th Level Archmage </p><p>• Huge Outsider Divine Rank 0</p><p>• Hit Dice: 20d8 + 5d6 +10d10 + 5d6 +600 (920 Hp)</p><p>• Speed: 100ft </p><p>• Armor Class: 50 (-2 Size +19 Natural, +8 Deflection +3 Dex +13 (+5 Mithral Full Plate Moderate Fortification) Touch 21 Flat footed 47 </p><p>• Base Attack/Grapple: +34/+60</p><p>• Attack: Gargantuan +5 Lightning Blast Warhammer +55 Melee (4d6+32+3d6 Electricity/ 19-20x3 +9D6 Electricity) or +5 Javelin +40 ranged (2d6+23) or Slam +50 (1d8+18)</p><p>• Full Attack: Gargantuan +5 Lightning Blast Warhammer +50/+45/+40/+35 Melee (4d6+44+3d6 Electricity/ 19-20x3 +9D6 Electricity +2d6 Fort Save 38 or Die) or 2 Slams +50 (1d8+18)</p><p>• Space/Reach:15ft/15ft </p><p>• Special Attacks: Oversized Weapon, Spell like Abilities, Spells, Mastery of Elements, Mastery of Shaping, Arcane Reach, Arcane Fire (5d6+Spell Level).</p><p>• Special Qualities: Change Shape, Damage Reduction 10 Epic and Lawful, Darkvision 60ft Immunities Polymorph, Petrifaction, Energy Drain, Ability Drain, Ability Damage, Mind-Affecting Effects, Electricity, Spell Resistance 32 </p><p>• Saves: Fort +36, Ref +20, Will +31 </p><p>• Abilities: Str 46, Dex 16, Con 40, Int 30, Wis 26, Cha 24</p><p>• Skills: Balance +25, Bluff +50, Concentration +65, Craft Metal +50, Diplomacy +50, Gather Information +50, Intimidate +50, Knowledge (Arcana) +54, Knowledge (History) +54, Knowledge (the planes) +54, Knowledge (Religion) +54, Listen +50, Perform (Oratory) +40, Search +50, Sense Motive +50, Spellcraft +56, Spot +50, Survival +50</p><p>• Feats: Skill Focus (Spell Craft) Spell Focus Evocation, Spell Focus (Transmutation), Power Attack, Improved Critical (Warhammer), Quicken Spell Like Ability (Chain Lightning), Empower Spell, Quicken Spell, Automatic Quicken Spell (EPIC), Multispell (EPIC), Cleave, Great Cleave, Weapon Focus (Warhammer), Overwhelming Critical (EPIC), Devastating Critical (EPIC)</p><p>• Special Abilities </p><p>• Oversized Weapon: (Ex) Desayeus wields a great two handed warhammer (big enough for gargantuan creatures without penalty </p><p>• Spell like Abilities: At will—Chain Lightning (DC 24), Charm Monster(DC 21), Cure Critical Wounds (DC 21), Fire Storm(DC 25), Greater Dispel Magic, Hold Monster(DC 22), Invisibility, Invisibility Purge, Levitate, Persistent Image (DC 22); 3/day—Etherealness , Word of Chaos (DC 22),Summon Natures Ally IX; 1/day—Gate, Maze, Meteor Swarm(DC 27).</p><p>• Change Shape: (Su) Desayeus can assume the form of any Small or Medium humanoid. The titan retains its oversized weapon special attack regardless of form.</p><p>• Arcane Fire: (Su) Desayeus has the ability to change arcane spell energy into arcane fire, manifesting it as a bolt of raw magical energy. The bolt is a ranged touch attack with long range (600 feet) 5d6 plus 1d6 points of damage per level of the spell used to create the effect</p><p>• Arcane Reach: (Su) Desayeus can use spells with a range of touch on a target up to 30 feet away. Desayeus must make a ranged touch attack.</p><p>• Mastery of Elements: Desayeus can alter an arcane spell when cast so that it utilizes a different element from the one it normally uses. This ability can only alter a spell with the acid, cold, fire, electricity, or sonic descriptor. The spell’s casting time is unaffected. The caster decides whether to alter the spell’s energy type and chooses the new energy type when he begins casting</p><p>• Mastery of Shaping: Desayeus can alter area and effect spells that use one of the following shapes: burst, cone, cylinder, emanation, or spread. The alteration consists of creating spaces within the spell’s area or effect that are not subject to the spell. The minimum dimension for these spaces is a 5-foot cube. Furthermore, any shapeable spells have a minimum dimension of 5 feet instead of 10 feet.</p><p>• Spell Power: This ability increases Desayeus’s effective caster level by +1 (for purposes of determining level-dependent spell variables such as damage dice or range, and Caster level Checks only).</p><p>• Spells Known: CL 20th (5/7/7/6/6/ 5/5/4/3/3; Save DC 20 + Spell Level Ranged Touch +35)</p><p>• 9th Level: Time Stop, Quickened Cone of Cold, Imprisonment, </p><p>• 8th Level: Horrid Wilting, Quickened Stoneskin, Temporal Stasis</p><p>• 7th Level: Spell Turning, Delayed Blast Fireball, Finger of Death, Forcecage</p><p>• 6th Level: Empowered Orb of Acid, Disintegrate, Acid Storm, (PGF p99), Brilliant Blade(CArc p100), Flesh to Stone </p><p>• 5th Level: Wall of Force x2, Cone of Cold, Arc of Lightning(CArc p97), Dragon Breath(CDiv p164)</p><p>• 4th Level: Invisibility Greater, Phantasmal Killer, Black Tentacles, Orb of Acid, Viscid Glob(Und p63), Dimension Door,</p><p>• 3rd Level: Displacement x2, Empowered Magic Missile x2, Haste x2, Tremorsense (Und p62)</p><p>• 2nd Level: See Invisibility, Mirror Image x2, Darkness, Touch of Idiocy, Bladeweave (CAdv p144), False Life </p><p>• 1st Level: Shield x2, Magic Missile x3, True Strike x2</p><p>• 0 Level: Read Magic, Detect Magic, Prestidigitation, Mage Hand, Chalk Board</p><p>• Gear: Gargantuan +5 Lightning Blast Warhammer, +5 Mithral Full Plate Moderate Fortification</p></blockquote><p></p>
[QUOTE="Virtue, post: 4595119, member: 19059"] This is from WOC Bastion of Lost Souls but im making it an Epic Game, by the rules he would be between 30 an 35 but looking at him i dont see it what do you guys think? What level characters would you really challenge but be beatable? Desayeus the Banished One • Titan 5th level Wizard, 10th Level Eldritch Knight, 5th Level Archmage • Huge Outsider Divine Rank 0 • Hit Dice: 20d8 + 5d6 +10d10 + 5d6 +600 (920 Hp) • Speed: 100ft • Armor Class: 50 (-2 Size +19 Natural, +8 Deflection +3 Dex +13 (+5 Mithral Full Plate Moderate Fortification) Touch 21 Flat footed 47 • Base Attack/Grapple: +34/+60 • Attack: Gargantuan +5 Lightning Blast Warhammer +55 Melee (4d6+32+3d6 Electricity/ 19-20x3 +9D6 Electricity) or +5 Javelin +40 ranged (2d6+23) or Slam +50 (1d8+18) • Full Attack: Gargantuan +5 Lightning Blast Warhammer +50/+45/+40/+35 Melee (4d6+44+3d6 Electricity/ 19-20x3 +9D6 Electricity +2d6 Fort Save 38 or Die) or 2 Slams +50 (1d8+18) • Space/Reach:15ft/15ft • Special Attacks: Oversized Weapon, Spell like Abilities, Spells, Mastery of Elements, Mastery of Shaping, Arcane Reach, Arcane Fire (5d6+Spell Level). • Special Qualities: Change Shape, Damage Reduction 10 Epic and Lawful, Darkvision 60ft Immunities Polymorph, Petrifaction, Energy Drain, Ability Drain, Ability Damage, Mind-Affecting Effects, Electricity, Spell Resistance 32 • Saves: Fort +36, Ref +20, Will +31 • Abilities: Str 46, Dex 16, Con 40, Int 30, Wis 26, Cha 24 • Skills: Balance +25, Bluff +50, Concentration +65, Craft Metal +50, Diplomacy +50, Gather Information +50, Intimidate +50, Knowledge (Arcana) +54, Knowledge (History) +54, Knowledge (the planes) +54, Knowledge (Religion) +54, Listen +50, Perform (Oratory) +40, Search +50, Sense Motive +50, Spellcraft +56, Spot +50, Survival +50 • Feats: Skill Focus (Spell Craft) Spell Focus Evocation, Spell Focus (Transmutation), Power Attack, Improved Critical (Warhammer), Quicken Spell Like Ability (Chain Lightning), Empower Spell, Quicken Spell, Automatic Quicken Spell (EPIC), Multispell (EPIC), Cleave, Great Cleave, Weapon Focus (Warhammer), Overwhelming Critical (EPIC), Devastating Critical (EPIC) • Special Abilities • Oversized Weapon: (Ex) Desayeus wields a great two handed warhammer (big enough for gargantuan creatures without penalty • Spell like Abilities: At will—Chain Lightning (DC 24), Charm Monster(DC 21), Cure Critical Wounds (DC 21), Fire Storm(DC 25), Greater Dispel Magic, Hold Monster(DC 22), Invisibility, Invisibility Purge, Levitate, Persistent Image (DC 22); 3/day—Etherealness , Word of Chaos (DC 22),Summon Natures Ally IX; 1/day—Gate, Maze, Meteor Swarm(DC 27). • Change Shape: (Su) Desayeus can assume the form of any Small or Medium humanoid. The titan retains its oversized weapon special attack regardless of form. • Arcane Fire: (Su) Desayeus has the ability to change arcane spell energy into arcane fire, manifesting it as a bolt of raw magical energy. The bolt is a ranged touch attack with long range (600 feet) 5d6 plus 1d6 points of damage per level of the spell used to create the effect • Arcane Reach: (Su) Desayeus can use spells with a range of touch on a target up to 30 feet away. Desayeus must make a ranged touch attack. • Mastery of Elements: Desayeus can alter an arcane spell when cast so that it utilizes a different element from the one it normally uses. This ability can only alter a spell with the acid, cold, fire, electricity, or sonic descriptor. The spell’s casting time is unaffected. The caster decides whether to alter the spell’s energy type and chooses the new energy type when he begins casting • Mastery of Shaping: Desayeus can alter area and effect spells that use one of the following shapes: burst, cone, cylinder, emanation, or spread. The alteration consists of creating spaces within the spell’s area or effect that are not subject to the spell. The minimum dimension for these spaces is a 5-foot cube. Furthermore, any shapeable spells have a minimum dimension of 5 feet instead of 10 feet. • Spell Power: This ability increases Desayeus’s effective caster level by +1 (for purposes of determining level-dependent spell variables such as damage dice or range, and Caster level Checks only). • Spells Known: CL 20th (5/7/7/6/6/ 5/5/4/3/3; Save DC 20 + Spell Level Ranged Touch +35) • 9th Level: Time Stop, Quickened Cone of Cold, Imprisonment, • 8th Level: Horrid Wilting, Quickened Stoneskin, Temporal Stasis • 7th Level: Spell Turning, Delayed Blast Fireball, Finger of Death, Forcecage • 6th Level: Empowered Orb of Acid, Disintegrate, Acid Storm, (PGF p99), Brilliant Blade(CArc p100), Flesh to Stone • 5th Level: Wall of Force x2, Cone of Cold, Arc of Lightning(CArc p97), Dragon Breath(CDiv p164) • 4th Level: Invisibility Greater, Phantasmal Killer, Black Tentacles, Orb of Acid, Viscid Glob(Und p63), Dimension Door, • 3rd Level: Displacement x2, Empowered Magic Missile x2, Haste x2, Tremorsense (Und p62) • 2nd Level: See Invisibility, Mirror Image x2, Darkness, Touch of Idiocy, Bladeweave (CAdv p144), False Life • 1st Level: Shield x2, Magic Missile x3, True Strike x2 • 0 Level: Read Magic, Detect Magic, Prestidigitation, Mage Hand, Chalk Board • Gear: Gargantuan +5 Lightning Blast Warhammer, +5 Mithral Full Plate Moderate Fortification [/QUOTE]
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