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What should the DDI Campaign Tool do?
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<blockquote data-quote="kenmarable" data-source="post: 4755385" data-attributes="member: 40359"><p>According to the <a href="http://www.wizards.com/default.asp?x=dnd/4news/20090414" target="_blank">DDI survey results</a> at WotC, and the top choice among subscribers was "Tool to create and manage campaign info". Since this is one I thought a lot about (and voted as my top choice), I'm curious what people's thoughts are on what this should entail.</p><p></p><p><strong>Note:</strong> If you are interested in kvetching about this being more empty promises from WotC, or it being a good sign that they are listening to customers, or anywhere in that realm of "what this all says about WotC and their plans", there is a good thread <a href="http://www.enworld.org/forum/general-rpg-discussion/254414-dungeons-dragons-insider-survey-results-posted.html" target="_blank">here</a> for that discussion. I'm interested in feature design for the campaign tools here.</p><p></p><p>I have no idea if they already have their plans mapped out already, but if not, I'm curious what people think "Tool to create and manage campaign info" should include.</p><p></p><p>Personally, it's yet another web that I had completely mapped out with data schemas and such, that, given the fact that I have dozens of similar ideas equally mapped out, just collected dust. But <strong>my[/b[ idea was multi-faceted with different ways of interfacing the information.</strong></p><p><strong></strong></p><p><strong>1) <strong>Maps</strong> - You could upload maps (basically any digital image, but we'd presume it's a map) and click on certain locations to be key points. So, for example, upload an overland map of the country and then click and label cities and ruins. Each of those locations could also have maps associated with them so that you could "zoom in" on a city or on ruins. The architecture would be n-level hierarchical (for the techies), so basically each map could have points labeled on them that could be zoomed into for more pictures, on and on as deep as the DM feels like inputting. </strong></p><p><strong></strong></p><p><strong>Furthermore, each location would also have information associated with it, including possible NPCs, monsters, campaign notes (from DM as well as any individual player), etc.</strong></p><p><strong></strong></p><p><strong>2) <strong>Adventures/Sessions</strong> - Basic session information could be tracked including summary of events, major NPCs and monsters encountered, in-game dates, etc.</strong></p><p><strong></strong></p><p><strong>3) <strong>Journals</strong> - The DM and each player can have their own journal (basically just a simple blog) for either in or out of character account of the campaign. Due to the relational aspects of the database, you can link in in-game dates, sessions, locations, NPCs, etc.</strong></p><p><strong></strong></p><p><strong>4) <strong>Timeline</strong> - Since eveything can be keyed with an in game date (let me tell you, it's pretty tricky coming up with a calendar schema that can handle many different fictional calendars), you can have a timeline view of major events, game sessions, locations visited, etc.</strong></p><p><strong></strong></p><p><strong>Now, this is definitely a very elaborate, robust web app (another reason why I didn't want to spend a year trying to build it myself and not work on any other side projects). It's more in scale with the Character Builder than the "Bonus Tools". So I don't know which scale they are looking at. But if it is a major tool, I'd love it if it had these sort of robust features. Plus, most of them aren't anything too fancy. The real power of it comes from interlinking all the different facets so that you can view the same information from a variety of ways. For example, with my set up, you can click on a major NPC's name and see every location they have been encountered in, every session they appeared in, who wrote a journal mentioning them, in-game dates they were encountered, etc.</strong></p><p><strong></strong></p><p><strong>Other thoughts? What else would you want a campaign info tool to do?</strong></p></blockquote><p></p>
[QUOTE="kenmarable, post: 4755385, member: 40359"] According to the [url=http://www.wizards.com/default.asp?x=dnd/4news/20090414]DDI survey results[/url] at WotC, and the top choice among subscribers was "Tool to create and manage campaign info". Since this is one I thought a lot about (and voted as my top choice), I'm curious what people's thoughts are on what this should entail. [b]Note:[/b] If you are interested in kvetching about this being more empty promises from WotC, or it being a good sign that they are listening to customers, or anywhere in that realm of "what this all says about WotC and their plans", there is a good thread [url=http://www.enworld.org/forum/general-rpg-discussion/254414-dungeons-dragons-insider-survey-results-posted.html]here[/url] for that discussion. I'm interested in feature design for the campaign tools here. I have no idea if they already have their plans mapped out already, but if not, I'm curious what people think "Tool to create and manage campaign info" should include. Personally, it's yet another web that I had completely mapped out with data schemas and such, that, given the fact that I have dozens of similar ideas equally mapped out, just collected dust. But [b]my[/b[ idea was multi-faceted with different ways of interfacing the information. 1) [b]Maps[/b] - You could upload maps (basically any digital image, but we'd presume it's a map) and click on certain locations to be key points. So, for example, upload an overland map of the country and then click and label cities and ruins. Each of those locations could also have maps associated with them so that you could "zoom in" on a city or on ruins. The architecture would be n-level hierarchical (for the techies), so basically each map could have points labeled on them that could be zoomed into for more pictures, on and on as deep as the DM feels like inputting. Furthermore, each location would also have information associated with it, including possible NPCs, monsters, campaign notes (from DM as well as any individual player), etc. 2) [b]Adventures/Sessions[/b] - Basic session information could be tracked including summary of events, major NPCs and monsters encountered, in-game dates, etc. 3) [b]Journals[/b] - The DM and each player can have their own journal (basically just a simple blog) for either in or out of character account of the campaign. Due to the relational aspects of the database, you can link in in-game dates, sessions, locations, NPCs, etc. 4) [b]Timeline[/b] - Since eveything can be keyed with an in game date (let me tell you, it's pretty tricky coming up with a calendar schema that can handle many different fictional calendars), you can have a timeline view of major events, game sessions, locations visited, etc. Now, this is definitely a very elaborate, robust web app (another reason why I didn't want to spend a year trying to build it myself and not work on any other side projects). It's more in scale with the Character Builder than the "Bonus Tools". So I don't know which scale they are looking at. But if it is a major tool, I'd love it if it had these sort of robust features. Plus, most of them aren't anything too fancy. The real power of it comes from interlinking all the different facets so that you can view the same information from a variety of ways. For example, with my set up, you can click on a major NPC's name and see every location they have been encountered in, every session they appeared in, who wrote a journal mentioning them, in-game dates they were encountered, etc. Other thoughts? What else would you want a campaign info tool to do?[/b] [/QUOTE]
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