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What should the DDI Campaign Tool do?
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<blockquote data-quote="Badwe" data-source="post: 4755432" data-attributes="member: 61762"><p>With regard to a campaign assistant tool, it’s worth clarifying weather this tool is meant to assist with creating a running application that you can use to manage your campaign or if it is meant to assist in creating printable documents, perhaps for your own reference at the table or as handouts for your players.</p><p></p><p>I would like to see more tools for expediting the math lined out in the DMG. The encounter builder is great, now I want something that’s going to generate me a fullblown document or pdf from the dropdowns I pick and the text I type into the spare boxes. Ideally it should also support me making an encounter page identical/similar to ones in published adventures, making it an easy series of dropdowns and button clicks to add segments of read aloud text for different successes on a perception check.</p><p></p><p>Of course the dungeon tile planner is out of date and a relic from 3e, I know there are some staunch anti-dungeon tile people even among the 4e loyal. I would settle for, as part of said encounter builder 2.0, the ability to upload an image and drag circled letters of varying size across it.</p><p></p><p>As part of the campaign I’d like to be able to “link” a series of encounters such that a running total of XP is kept. In addition I’d like to be able to randomly generate a master list of treasure parcels (basically what Asmor has done) and then be able to check them off in the encounter builder to add them to the “treasure” section in an encounter.</p><p></p><p>On the player management side, a set of drag-able windows that give pertinent player info, such as the stats/defenses card the character generator makes, to make player summary pages. Other good candidates for windows would be checks for given skills, text blurbs provided by players, portraits, etc. If this could be generated by the same .dnd4e file a player has made their character with, gravy! The next logical conclusion would be to take a party of players and see how they would stack up against a generated skill challenge (stealth highlighted in red if no player has it, for example.)</p></blockquote><p></p>
[QUOTE="Badwe, post: 4755432, member: 61762"] With regard to a campaign assistant tool, it’s worth clarifying weather this tool is meant to assist with creating a running application that you can use to manage your campaign or if it is meant to assist in creating printable documents, perhaps for your own reference at the table or as handouts for your players. I would like to see more tools for expediting the math lined out in the DMG. The encounter builder is great, now I want something that’s going to generate me a fullblown document or pdf from the dropdowns I pick and the text I type into the spare boxes. Ideally it should also support me making an encounter page identical/similar to ones in published adventures, making it an easy series of dropdowns and button clicks to add segments of read aloud text for different successes on a perception check. Of course the dungeon tile planner is out of date and a relic from 3e, I know there are some staunch anti-dungeon tile people even among the 4e loyal. I would settle for, as part of said encounter builder 2.0, the ability to upload an image and drag circled letters of varying size across it. As part of the campaign I’d like to be able to “link” a series of encounters such that a running total of XP is kept. In addition I’d like to be able to randomly generate a master list of treasure parcels (basically what Asmor has done) and then be able to check them off in the encounter builder to add them to the “treasure” section in an encounter. On the player management side, a set of drag-able windows that give pertinent player info, such as the stats/defenses card the character generator makes, to make player summary pages. Other good candidates for windows would be checks for given skills, text blurbs provided by players, portraits, etc. If this could be generated by the same .dnd4e file a player has made their character with, gravy! The next logical conclusion would be to take a party of players and see how they would stack up against a generated skill challenge (stealth highlighted in red if no player has it, for example.) [/QUOTE]
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