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What should the default setting be for 4th edition?
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<blockquote data-quote="Garnfellow" data-source="post: 3040189" data-attributes="member: 1223"><p>My own personal preference for campaign settings leans toward a homebrew, Greyhawk, or Wilderlands game. Despite this, and though I haven't played it, everything I've seen suggests that the best base setting for a new edition of D&D would be . . .</p><p></p><p>Eberron, because it was actually built with the D&D game in mind.</p><p></p><p>It seems like every other setting is either actively running away from D&D (We're nothing like the D&D game, see, because our elves are EVIL, and can FLY! And our halflings are GREEN and CANNIBALS!) or at least suppressing many of major tropes of D&D. Both Greyhawk and the Forgotten realms have this weird tension between the D&D rules and a low-magic, ye olde medieval/Tolkeinesque ideal.</p><p></p><p>I think Eberron's embracing of D&D "reality," along with its emphasis on wild and wooly pulp-style exploration, makes it a great candidate for being the default setting for D&D. </p><p></p><p>I also think you want to have your default setting be a pretty broad and shallow one, allowing individual DMs plenty of latitude to make it their own. I don't think you would want a deep, intricate setting with layers and layers of detail, metaplots, and so on -- too much of a burden. In this respect, I think Eberron's relative newness works in its favor, while Faerun's long and detailed history works against it. The Wilderlands is great in terms of this broad and shallow nature, but it also is a little further down on the low-magic, grim-and gritty, and science-fantasy axes than what I think of as "baseline D&D."</p></blockquote><p></p>
[QUOTE="Garnfellow, post: 3040189, member: 1223"] My own personal preference for campaign settings leans toward a homebrew, Greyhawk, or Wilderlands game. Despite this, and though I haven't played it, everything I've seen suggests that the best base setting for a new edition of D&D would be . . . Eberron, because it was actually built with the D&D game in mind. It seems like every other setting is either actively running away from D&D (We're nothing like the D&D game, see, because our elves are EVIL, and can FLY! And our halflings are GREEN and CANNIBALS!) or at least suppressing many of major tropes of D&D. Both Greyhawk and the Forgotten realms have this weird tension between the D&D rules and a low-magic, ye olde medieval/Tolkeinesque ideal. I think Eberron's embracing of D&D "reality," along with its emphasis on wild and wooly pulp-style exploration, makes it a great candidate for being the default setting for D&D. I also think you want to have your default setting be a pretty broad and shallow one, allowing individual DMs plenty of latitude to make it their own. I don't think you would want a deep, intricate setting with layers and layers of detail, metaplots, and so on -- too much of a burden. In this respect, I think Eberron's relative newness works in its favor, while Faerun's long and detailed history works against it. The Wilderlands is great in terms of this broad and shallow nature, but it also is a little further down on the low-magic, grim-and gritty, and science-fantasy axes than what I think of as "baseline D&D." [/QUOTE]
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What should the default setting be for 4th edition?
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