Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What should the default setting be for 4th edition?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kae'Yoss" data-source="post: 3041282" data-attributes="member: 4134"><p>The same goes for Eberron, of course. </p><p></p><p></p><p></p><p>To rephrase it: Do we kick loyal fans in the nuts or not? That's what using Eberron would amount to, unless they leave out the optional races, optional classes, optional stuff like magic trains, different faith and cosmology and all that. At that point, you can as well stick with GH.</p><p></p><p></p><p></p><p>Exactly. I think it's likely they'd alienate more customers than get new ones. Especially since they could have their cake and eat it, too: Use GH (or nothing) as baseline and make an Eberron Campaign setting. Fans of normal D&D will be happy not to have Eberron shoved down their throats, and those who actually want it would have to get the Campaign Setting, anyway (as all that setting info won't fit into the core books)</p><p></p><p></p><p></p><p>They can give both an equal treatment, but they won't put the Realms on slow burn.</p><p></p><p>Face it: as much as funky new stuff and extreme far out extremeness is wanted, there will always be a demand for vanilla D&D. And for vanilla D&D, there's the Realms as fully supported setting.</p><p></p><p>I guess Wizards know that if they push Eberron too hard, the fans will push back.</p><p></p><p>And I don't agree that the Realms are at a dead end. Recent books like Lost Empires, Power of Faerûn, Dragons of Faerûn show that they can do a lot.</p><p></p><p>Plus, there's always regional supplements, both for unexplored areas and for those who were covered in very old FR books.</p><p></p><p></p><p></p><p>It still doesn't make it a good choice for the standard setting.</p><p></p><p>One of D&Ds strengths, in my opinion, is that you're not bound to a certain world that is hard-wired into the setting. Sure, it does make some assumptions about magic level and the like, but you're not told the capital of the world is Metropolis the Big City (or anything).</p><p></p><p>Greyhawk as presented is pretty bland: you have your normal races somewhere, you have your wizards and fighters and stuff. There's nothing you wouldn't think out of place in, say, Middle Earth (arguably the best-known fantasy world).</p><p></p><p>So if it is to be any standard setting, it has to be something like they're doing now: No actual standard world, only borrowing stuff from GH.</p><p></p><p>If you install Eberron as standard, the game won't be D&D any more - it will be The Eberron RPG.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 3041282, member: 4134"] The same goes for Eberron, of course. To rephrase it: Do we kick loyal fans in the nuts or not? That's what using Eberron would amount to, unless they leave out the optional races, optional classes, optional stuff like magic trains, different faith and cosmology and all that. At that point, you can as well stick with GH. Exactly. I think it's likely they'd alienate more customers than get new ones. Especially since they could have their cake and eat it, too: Use GH (or nothing) as baseline and make an Eberron Campaign setting. Fans of normal D&D will be happy not to have Eberron shoved down their throats, and those who actually want it would have to get the Campaign Setting, anyway (as all that setting info won't fit into the core books) They can give both an equal treatment, but they won't put the Realms on slow burn. Face it: as much as funky new stuff and extreme far out extremeness is wanted, there will always be a demand for vanilla D&D. And for vanilla D&D, there's the Realms as fully supported setting. I guess Wizards know that if they push Eberron too hard, the fans will push back. And I don't agree that the Realms are at a dead end. Recent books like Lost Empires, Power of Faerûn, Dragons of Faerûn show that they can do a lot. Plus, there's always regional supplements, both for unexplored areas and for those who were covered in very old FR books. It still doesn't make it a good choice for the standard setting. One of D&Ds strengths, in my opinion, is that you're not bound to a certain world that is hard-wired into the setting. Sure, it does make some assumptions about magic level and the like, but you're not told the capital of the world is Metropolis the Big City (or anything). Greyhawk as presented is pretty bland: you have your normal races somewhere, you have your wizards and fighters and stuff. There's nothing you wouldn't think out of place in, say, Middle Earth (arguably the best-known fantasy world). So if it is to be any standard setting, it has to be something like they're doing now: No actual standard world, only borrowing stuff from GH. If you install Eberron as standard, the game won't be D&D any more - it will be The Eberron RPG. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What should the default setting be for 4th edition?
Top