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What should the default setting be for 4th edition?
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<blockquote data-quote="Reynard" data-source="post: 3041853" data-attributes="member: 467"><p>You know, I voted for 'no setting' but the more I think about it, I think there should be an implicit setting for D&D. You don't even have to doa whole lot. Throw a "Player's Map" in the back of the PHB (on the inside cover) -- you know, the kind with loosley sketched coastlines, lots of question marks, the named of a few cities, etc. Make sparse but consisten reference in the race/class/etc 'fluff'. In the DMG, you put the same map in -- exscept it is more concrete and descriptive -- and you use that setting for the examples/fluff in the advice and design chapters. Whatever example dungeon/adventure is included in the DMG should be placed somehwere on that map.</p><p></p><p>And from then on, every non-FR, non-Eberron etc... module, generic supplment or whatever should reference and expand (just a little) that world. Make it also the 'default' world for Dragon articles and Dungeon adventures. let it grow organically over time. never release a supplement for it specifically. Heck, you could even include some region as 'Open Content' like they did with d20 Moderns 'Section 7' (or whatever it was called) and see what 3rd party publishers and PDF semi-pros do with it.</p><p></p><p>But start fresh and watch it grow.</p></blockquote><p></p>
[QUOTE="Reynard, post: 3041853, member: 467"] You know, I voted for 'no setting' but the more I think about it, I think there should be an implicit setting for D&D. You don't even have to doa whole lot. Throw a "Player's Map" in the back of the PHB (on the inside cover) -- you know, the kind with loosley sketched coastlines, lots of question marks, the named of a few cities, etc. Make sparse but consisten reference in the race/class/etc 'fluff'. In the DMG, you put the same map in -- exscept it is more concrete and descriptive -- and you use that setting for the examples/fluff in the advice and design chapters. Whatever example dungeon/adventure is included in the DMG should be placed somehwere on that map. And from then on, every non-FR, non-Eberron etc... module, generic supplment or whatever should reference and expand (just a little) that world. Make it also the 'default' world for Dragon articles and Dungeon adventures. let it grow organically over time. never release a supplement for it specifically. Heck, you could even include some region as 'Open Content' like they did with d20 Moderns 'Section 7' (or whatever it was called) and see what 3rd party publishers and PDF semi-pros do with it. But start fresh and watch it grow. [/QUOTE]
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What should the default setting be for 4th edition?
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