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What should the default setting be for 4th edition?
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<blockquote data-quote="Kae'Yoss" data-source="post: 3042384" data-attributes="member: 4134"><p>I tell'em as I sees'em.</p><p></p><p></p><p></p><p>You did see the smileys, yes? I assume that I'm allowed the occasional tongue-in-cheek, too?</p><p></p><p></p><p></p><p>Where you said "rulebooks - that's for rules, not for setting". We both seem to favour the D&D approach to settings over the DSA approach (setting hard-wired into the game). Now you just have to realize that any implied setting, in order to stay discreet and not force itself upon the rules, must be vanilla.</p><p></p><p>Eberron miserably fails in that. Greyhawk excells in it. As far as I know, GH was the Col's home setting, so it evolved directly from D&D. Over the years and editions, it adapted to the game, rather than the other way around. It's as baseline as you can get. Correct me if I'm wrong, but GH is 100% RAW. Everything you need to add to turn the core rulebooks into a GHCS (and other generic D&D supplements into GH supplements) is background info. No extra races, no extra feats, no nothing.</p><p></p><p>Eberron would probably not be Eberron without its quirks. The core rules should not contain a construct player character race, but they're an integral part of Eberron. It should not use action points, but they're in Eberron. They shouldn't contain exotic stuff like the Thunderrail, and yet if the PHB were Eberron, you'd have to add train fare to the equipment section, right beside carriage fair and that stuff... Eberron might or might not beat the living hell (or what pases for hell in Eberron cosmology) out of Greyhawk flavour-wise, but the standard setting isn't chosen for flavour, but for compatibility.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 3042384, member: 4134"] I tell'em as I sees'em. You did see the smileys, yes? I assume that I'm allowed the occasional tongue-in-cheek, too? Where you said "rulebooks - that's for rules, not for setting". We both seem to favour the D&D approach to settings over the DSA approach (setting hard-wired into the game). Now you just have to realize that any implied setting, in order to stay discreet and not force itself upon the rules, must be vanilla. Eberron miserably fails in that. Greyhawk excells in it. As far as I know, GH was the Col's home setting, so it evolved directly from D&D. Over the years and editions, it adapted to the game, rather than the other way around. It's as baseline as you can get. Correct me if I'm wrong, but GH is 100% RAW. Everything you need to add to turn the core rulebooks into a GHCS (and other generic D&D supplements into GH supplements) is background info. No extra races, no extra feats, no nothing. Eberron would probably not be Eberron without its quirks. The core rules should not contain a construct player character race, but they're an integral part of Eberron. It should not use action points, but they're in Eberron. They shouldn't contain exotic stuff like the Thunderrail, and yet if the PHB were Eberron, you'd have to add train fare to the equipment section, right beside carriage fair and that stuff... Eberron might or might not beat the living hell (or what pases for hell in Eberron cosmology) out of Greyhawk flavour-wise, but the standard setting isn't chosen for flavour, but for compatibility. [/QUOTE]
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What should the default setting be for 4th edition?
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