trentonjoe
Explorer
THe party will be attacked at night by a savant hydra, from the sword and sorcery creature collection.
The savant hydra is basically a demonic creature with a humansized torso but with six heads instead of a humanoid head.
The creature will move silently (opposed listen roll; the hydra is at +6) in the the dark to 50 feet. Round one will be to cast pyrotechnics on the campfire. Subsequent round actions are listed at the end of the creature.
I hope I am not breaking any copyright rules by posting the stats for the creature but I did modify it a little bit.
I think the EL should be about a 10. Any opinions?
Savant Hydra
Medium sized Outsider (evil)
Hit dice: 10d8 +50 = 95
Initiative: +5
Speed: 30
AC: 22 (+5 dex, +7 natural)
Attacks: 6 bites +13, 2 claws +8
Damage: bite 1d4 +3, 2 claws 1d6 + 1
Special attacks: poison, spells as per 7th level sorcerer
Special Qualities: SR 18, DR 10/+1, vigilance, immunities, darkvision 60ft
Saves: Fort +12, Will +10, Reflex, +12
Abilities: Str 16, Dex 20, Con 20, Int 18, Wis 16, Chr 14
Skills: Concentration +15, Move silently +6; others per page 164 of CC
Feats: Combat reflexes, Silent Spell, Spell Penetration
CR: 9?
Alignment: LE
Poison: One time fortitude save of 15 for 1d12 poison damage
Vigilance: doesn’t need sleep, can see in all directions at once; can’t be flanked or caught flatfooted
Immune to: poison, sleep, paralysis, drowning, disease, ability damage, or energy drain
Spells: DC 12+ spell level
0- (6) Resistance, light, mage hand, detect magic, read magic, flare, detect poison,
1- (7) shield, mage armor, ray of enfeeblement, color spray, magic missile
2- (7) Mirror image, Blindness, alter self,
3- (4) Lightning bolt, haste
Spells precast:
Shield and mage armor AC 26 (33)
Mirror Image (4 extra images)
Round actions
1
Pyrotechnics-Smoke cloud page 241 PHB
2
Haste AC 30 (37) lasts 7 rounds
3
Lightning bolt and Blindness
4
Lightning Bolt and Ray of enfeeblement
5
Magic Missile and Blindness
When engaged full attacks plus spell. Will save one 3rd level slot for a haste to run away and a 2nd level slot for mirror image also for retreat.
Thanks for any input!
The savant hydra is basically a demonic creature with a humansized torso but with six heads instead of a humanoid head.
The creature will move silently (opposed listen roll; the hydra is at +6) in the the dark to 50 feet. Round one will be to cast pyrotechnics on the campfire. Subsequent round actions are listed at the end of the creature.
I hope I am not breaking any copyright rules by posting the stats for the creature but I did modify it a little bit.
I think the EL should be about a 10. Any opinions?
Savant Hydra
Medium sized Outsider (evil)
Hit dice: 10d8 +50 = 95
Initiative: +5
Speed: 30
AC: 22 (+5 dex, +7 natural)
Attacks: 6 bites +13, 2 claws +8
Damage: bite 1d4 +3, 2 claws 1d6 + 1
Special attacks: poison, spells as per 7th level sorcerer
Special Qualities: SR 18, DR 10/+1, vigilance, immunities, darkvision 60ft
Saves: Fort +12, Will +10, Reflex, +12
Abilities: Str 16, Dex 20, Con 20, Int 18, Wis 16, Chr 14
Skills: Concentration +15, Move silently +6; others per page 164 of CC
Feats: Combat reflexes, Silent Spell, Spell Penetration
CR: 9?
Alignment: LE
Poison: One time fortitude save of 15 for 1d12 poison damage
Vigilance: doesn’t need sleep, can see in all directions at once; can’t be flanked or caught flatfooted
Immune to: poison, sleep, paralysis, drowning, disease, ability damage, or energy drain
Spells: DC 12+ spell level
0- (6) Resistance, light, mage hand, detect magic, read magic, flare, detect poison,
1- (7) shield, mage armor, ray of enfeeblement, color spray, magic missile
2- (7) Mirror image, Blindness, alter self,
3- (4) Lightning bolt, haste
Spells precast:
Shield and mage armor AC 26 (33)
Mirror Image (4 extra images)
Round actions
1
Pyrotechnics-Smoke cloud page 241 PHB
2
Haste AC 30 (37) lasts 7 rounds
3
Lightning bolt and Blindness
4
Lightning Bolt and Ray of enfeeblement
5
Magic Missile and Blindness
When engaged full attacks plus spell. Will save one 3rd level slot for a haste to run away and a 2nd level slot for mirror image also for retreat.
Thanks for any input!