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What should the EL for this encounter be?
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<blockquote data-quote="trentonjoe" data-source="post: 28099" data-attributes="member: 304"><p>THe party will be attacked at night by a savant hydra, from the sword and sorcery creature collection.</p><p></p><p>The savant hydra is basically a demonic creature with a humansized torso but with six heads instead of a humanoid head.</p><p></p><p>The creature will move silently (opposed listen roll; the hydra is at +6) in the the dark to 50 feet. Round one will be to cast pyrotechnics on the campfire. Subsequent round actions are listed at the end of the creature.</p><p></p><p>I hope I am not breaking any copyright rules by posting the stats for the creature but I did modify it a little bit.</p><p></p><p>I think the EL should be about a 10. Any opinions?</p><p></p><p>Savant Hydra</p><p></p><p>Medium sized Outsider (evil)</p><p></p><p>Hit dice: 10d8 +50 = 95</p><p>Initiative: +5</p><p>Speed: 30</p><p>AC: 22 (+5 dex, +7 natural)</p><p>Attacks: 6 bites +13, 2 claws +8</p><p>Damage: bite 1d4 +3, 2 claws 1d6 + 1</p><p>Special attacks: poison, spells as per 7th level sorcerer</p><p>Special Qualities: SR 18, DR 10/+1, vigilance, immunities, darkvision 60ft </p><p>Saves: Fort +12, Will +10, Reflex, +12</p><p>Abilities: Str 16, Dex 20, Con 20, Int 18, Wis 16, Chr 14</p><p>Skills: Concentration +15, Move silently +6; others per page 164 of CC</p><p>Feats: Combat reflexes, Silent Spell, Spell Penetration</p><p>CR: 9?</p><p>Alignment: LE</p><p></p><p>Poison: One time fortitude save of 15 for 1d12 poison damage</p><p></p><p>Vigilance: doesn’t need sleep, can see in all directions at once; can’t be flanked or caught flatfooted</p><p></p><p>Immune to: poison, sleep, paralysis, drowning, disease, ability damage, or energy drain</p><p></p><p>Spells: DC 12+ spell level</p><p></p><p>0- (6) Resistance, light, mage hand, detect magic, read magic, flare, detect poison,</p><p>1- (7) shield, mage armor, ray of enfeeblement, color spray, magic missile</p><p>2- (7) Mirror image, Blindness, alter self, </p><p>3- (4) Lightning bolt, haste</p><p></p><p></p><p>Spells precast:</p><p>Shield and mage armor AC 26 (33)</p><p>Mirror Image (4 extra images)</p><p></p><p></p><p></p><p>Round actions</p><p> 1 </p><p>Pyrotechnics-Smoke cloud page 241 PHB</p><p>2</p><p>Haste AC 30 (37) lasts 7 rounds</p><p>3</p><p>Lightning bolt and Blindness</p><p></p><p>4</p><p>Lightning Bolt and Ray of enfeeblement</p><p>5</p><p>Magic Missile and Blindness</p><p></p><p>When engaged full attacks plus spell. Will save one 3rd level slot for a haste to run away and a 2nd level slot for mirror image also for retreat.</p><p></p><p></p><p></p><p>Thanks for any input!</p></blockquote><p></p>
[QUOTE="trentonjoe, post: 28099, member: 304"] THe party will be attacked at night by a savant hydra, from the sword and sorcery creature collection. The savant hydra is basically a demonic creature with a humansized torso but with six heads instead of a humanoid head. The creature will move silently (opposed listen roll; the hydra is at +6) in the the dark to 50 feet. Round one will be to cast pyrotechnics on the campfire. Subsequent round actions are listed at the end of the creature. I hope I am not breaking any copyright rules by posting the stats for the creature but I did modify it a little bit. I think the EL should be about a 10. Any opinions? Savant Hydra Medium sized Outsider (evil) Hit dice: 10d8 +50 = 95 Initiative: +5 Speed: 30 AC: 22 (+5 dex, +7 natural) Attacks: 6 bites +13, 2 claws +8 Damage: bite 1d4 +3, 2 claws 1d6 + 1 Special attacks: poison, spells as per 7th level sorcerer Special Qualities: SR 18, DR 10/+1, vigilance, immunities, darkvision 60ft Saves: Fort +12, Will +10, Reflex, +12 Abilities: Str 16, Dex 20, Con 20, Int 18, Wis 16, Chr 14 Skills: Concentration +15, Move silently +6; others per page 164 of CC Feats: Combat reflexes, Silent Spell, Spell Penetration CR: 9? Alignment: LE Poison: One time fortitude save of 15 for 1d12 poison damage Vigilance: doesn’t need sleep, can see in all directions at once; can’t be flanked or caught flatfooted Immune to: poison, sleep, paralysis, drowning, disease, ability damage, or energy drain Spells: DC 12+ spell level 0- (6) Resistance, light, mage hand, detect magic, read magic, flare, detect poison, 1- (7) shield, mage armor, ray of enfeeblement, color spray, magic missile 2- (7) Mirror image, Blindness, alter self, 3- (4) Lightning bolt, haste Spells precast: Shield and mage armor AC 26 (33) Mirror Image (4 extra images) Round actions 1 Pyrotechnics-Smoke cloud page 241 PHB 2 Haste AC 30 (37) lasts 7 rounds 3 Lightning bolt and Blindness 4 Lightning Bolt and Ray of enfeeblement 5 Magic Missile and Blindness When engaged full attacks plus spell. Will save one 3rd level slot for a haste to run away and a 2nd level slot for mirror image also for retreat. Thanks for any input! [/QUOTE]
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What should the EL for this encounter be?
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