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General Tabletop Discussion
*TTRPGs General
What Should the Market for Magic Look Like?
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<blockquote data-quote="Raven Crowking" data-source="post: 3428507" data-attributes="member: 18280"><p>This seems to me to be a "realistic" government response to the existence of magic items. The number of people wealthy enough to own them isn't the only concern; what governments do to protect their ability to effectively govern is also important to consider.</p><p></p><p>Re: Power components, I would imagine that in a world using power components, the most common requirement for having someone craft the item would be for that person to procure the power components, either as part of or <em>in addition to</em> (the option I suggest) the price of the item.</p><p></p><p>(Again, a government that knows about power components will attempt to contain some or all of them. Also, most governments would attempt to levy a tax on the purchase of magic items, if for no other reason than the revenue it would bring in.)</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3428507, member: 18280"] This seems to me to be a "realistic" government response to the existence of magic items. The number of people wealthy enough to own them isn't the only concern; what governments do to protect their ability to effectively govern is also important to consider. Re: Power components, I would imagine that in a world using power components, the most common requirement for having someone craft the item would be for that person to procure the power components, either as part of or [i]in addition to[/i] (the option I suggest) the price of the item. (Again, a government that knows about power components will attempt to contain some or all of them. Also, most governments would attempt to levy a tax on the purchase of magic items, if for no other reason than the revenue it would bring in.) RC [/QUOTE]
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What Should the Market for Magic Look Like?
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