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What Should the Market for Magic Look Like?
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<blockquote data-quote="Treebore" data-source="post: 3428527" data-attributes="member: 10177"><p>Having developed a Kingdom level economy using Magical Medievel Societies: Western Europe (from Expeditious Retreat Press) and Gygax's "World Builder" books from Troll Lord Games I was blown away by how rich landed nobles apparently were. The most limiting factor on how wealthy they were was "employees".</p><p></p><p>Granted, these books may not accurately convert real life into game mechanics, but if your going to use a published system to develop your economic models their numbers are what your stuck with.</p><p></p><p>Anyways, to really answer thes questions about magic and wealth you have to flesh out the economics of your world or just be happy with "winging it". If your winging it there is no reason to worry about how realisitic it is. It just works.</p><p></p><p>To give you an idea, I worked out a 10 suare mile plot of land with great forests, good rivers and streams, and good soil for a noble Baron. Just 1500 acres of cultivated land could produce a million gold per year in profits. Unfortunately for him he needs 3,000 people to work that acreage. He only has 2,000 people on his lands. 200 hundred of them are his military. Another 40 are support for his military. Then there are house hold servants, police force, etc... So he only has 800 of his population available to work his lands. Even so he still makes several hundred thousand gold. More than enough to pay 4,800 gold to his farm workers, 10,000 gold for his military, 20,000 gold in maintenance of his properties/buildings, and 60,000 gold in taxes to his Empress (actually a Queen, but they keep the title of Emperor/Emperess from the times when it was an Empire), and have plenty of gold left over to invest or buy magic with. Aproximately 200,000 gold.</p><p></p><p>So once I worked this out, and then did several other Nobles in the same way, my perspective on economics has really changed.</p><p></p><p>Like I said, I doubt this is accurately reflecting "real life", but since it is the economic simulator I am going with, I have to work with the numbers it generates.</p><p></p><p>Besides, with businesses generating 100's of million to Billion's of dollars in todays highly developed economic world, maybe the numbers aren't horribly off.</p></blockquote><p></p>
[QUOTE="Treebore, post: 3428527, member: 10177"] Having developed a Kingdom level economy using Magical Medievel Societies: Western Europe (from Expeditious Retreat Press) and Gygax's "World Builder" books from Troll Lord Games I was blown away by how rich landed nobles apparently were. The most limiting factor on how wealthy they were was "employees". Granted, these books may not accurately convert real life into game mechanics, but if your going to use a published system to develop your economic models their numbers are what your stuck with. Anyways, to really answer thes questions about magic and wealth you have to flesh out the economics of your world or just be happy with "winging it". If your winging it there is no reason to worry about how realisitic it is. It just works. To give you an idea, I worked out a 10 suare mile plot of land with great forests, good rivers and streams, and good soil for a noble Baron. Just 1500 acres of cultivated land could produce a million gold per year in profits. Unfortunately for him he needs 3,000 people to work that acreage. He only has 2,000 people on his lands. 200 hundred of them are his military. Another 40 are support for his military. Then there are house hold servants, police force, etc... So he only has 800 of his population available to work his lands. Even so he still makes several hundred thousand gold. More than enough to pay 4,800 gold to his farm workers, 10,000 gold for his military, 20,000 gold in maintenance of his properties/buildings, and 60,000 gold in taxes to his Empress (actually a Queen, but they keep the title of Emperor/Emperess from the times when it was an Empire), and have plenty of gold left over to invest or buy magic with. Aproximately 200,000 gold. So once I worked this out, and then did several other Nobles in the same way, my perspective on economics has really changed. Like I said, I doubt this is accurately reflecting "real life", but since it is the economic simulator I am going with, I have to work with the numbers it generates. Besides, with businesses generating 100's of million to Billion's of dollars in todays highly developed economic world, maybe the numbers aren't horribly off. [/QUOTE]
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