Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What Should the Market for Magic Look Like?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Treebore" data-source="post: 3430559" data-attributes="member: 10177"><p>In real life land may be a limiting factor in a certain number of lords situations, but in this area and with this particular Noble it isn't. The limiting factor is that he only has enough laborers available to work 400 acres instead of the thousands he could clear and use for crops.</p><p></p><p></p><p>The other factors you talk about are true, but in this kingdom the economy is developed enough using the books that I used, to know what he could spend his money on. Mostly books, Bardic entertainment, tutor/teachers for his children, buying wall hangings, paintings, fine horses, fine armor, fine weapons, fine everything. So plenty to spend money on, even in real life medievel times, depending on where you want to talk about.</p><p></p><p></p><p>According to the economic model I used from the books the farmers effectively earn 3 GP per month. Either coin, food, or likely a combination of both.</p><p></p><p>So, since the books and the economic similator therein set the standards of living, which in turn are set by the standards established in the 3E DMG and PH. Standards that WOTC admits are not realistic to begin with.</p><p></p><p>As a result everything has to be extrapolated from a base line that is itself greatly exagerated.</p><p></p><p>So nothing is taken as "realistic", just as a workable system that allows me to make decisions based on some kind of system that works.</p><p></p><p>Which is what I really want the economic system to do, work. So far it does. With bigger numbers than I would think, but with an "adventuring class" like we have in D&D it is probably needed to allow nobility to at least keep pace in terms of wealth.</p></blockquote><p></p>
[QUOTE="Treebore, post: 3430559, member: 10177"] In real life land may be a limiting factor in a certain number of lords situations, but in this area and with this particular Noble it isn't. The limiting factor is that he only has enough laborers available to work 400 acres instead of the thousands he could clear and use for crops. The other factors you talk about are true, but in this kingdom the economy is developed enough using the books that I used, to know what he could spend his money on. Mostly books, Bardic entertainment, tutor/teachers for his children, buying wall hangings, paintings, fine horses, fine armor, fine weapons, fine everything. So plenty to spend money on, even in real life medievel times, depending on where you want to talk about. According to the economic model I used from the books the farmers effectively earn 3 GP per month. Either coin, food, or likely a combination of both. So, since the books and the economic similator therein set the standards of living, which in turn are set by the standards established in the 3E DMG and PH. Standards that WOTC admits are not realistic to begin with. As a result everything has to be extrapolated from a base line that is itself greatly exagerated. So nothing is taken as "realistic", just as a workable system that allows me to make decisions based on some kind of system that works. Which is what I really want the economic system to do, work. So far it does. With bigger numbers than I would think, but with an "adventuring class" like we have in D&D it is probably needed to allow nobility to at least keep pace in terms of wealth. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What Should the Market for Magic Look Like?
Top