Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What Should the Market for Magic Look Like?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ltheb Silverfrond" data-source="post: 3446511" data-attributes="member: 39867"><p>I'd like to point out (Can't find the page number) the DMG says an NPC earns something like 150-300 Xp each year from day to day interactions. That means that NPC can make 4,000-7,500 gold worth of magic items without adventuring. (Which is a bit unrealistic; There's no way to "study" and become higher level, but slaughtering Orcs/Ogres/Trolls/Giants/Demons will whisk you magically to 20th level in about 2 months of actual work time. 4 EL +0 Encounters a day, 13 needed to level...)</p><p></p><p>Four to Seven thousand gold may not seem like many magic items, but that standard applies to all Npcs. Just get a bunch of neophyte clerics to brew potions for you. 10 3rd level clerics = 40,000-70,000 Gp worth of potions each year. That could also be 20 sets of +1 weapons or 40 sets of +1 armor. All possibly from one church. (Or wizard guild, etc) Granted, you still need the resources (Gold) to make all this stuff, but there definitely is no shortage of "possible" magic items. </p><p></p><p>Xp isn't really a limiting Factor (Especially if you use the variant rule that lets multiple spellcasters contribute XP 100 1st level wizards = 15,000 - 30,000 Xp! Enough for Hundreds of magic items, or, if lead by a potent caster, one big one!) The Limiting Factor for making and selling magic items is gold and time. (And, as others pointed out, storing it safely)</p></blockquote><p></p>
[QUOTE="Ltheb Silverfrond, post: 3446511, member: 39867"] I'd like to point out (Can't find the page number) the DMG says an NPC earns something like 150-300 Xp each year from day to day interactions. That means that NPC can make 4,000-7,500 gold worth of magic items without adventuring. (Which is a bit unrealistic; There's no way to "study" and become higher level, but slaughtering Orcs/Ogres/Trolls/Giants/Demons will whisk you magically to 20th level in about 2 months of actual work time. 4 EL +0 Encounters a day, 13 needed to level...) Four to Seven thousand gold may not seem like many magic items, but that standard applies to all Npcs. Just get a bunch of neophyte clerics to brew potions for you. 10 3rd level clerics = 40,000-70,000 Gp worth of potions each year. That could also be 20 sets of +1 weapons or 40 sets of +1 armor. All possibly from one church. (Or wizard guild, etc) Granted, you still need the resources (Gold) to make all this stuff, but there definitely is no shortage of "possible" magic items. Xp isn't really a limiting Factor (Especially if you use the variant rule that lets multiple spellcasters contribute XP 100 1st level wizards = 15,000 - 30,000 Xp! Enough for Hundreds of magic items, or, if lead by a potent caster, one big one!) The Limiting Factor for making and selling magic items is gold and time. (And, as others pointed out, storing it safely) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What Should the Market for Magic Look Like?
Top