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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What should the next new official campaign setting for 4e be like?
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<blockquote data-quote="moxcamel" data-source="post: 5451220" data-attributes="member: 67954"><p>I always thought the signature setting for AD&D was Dragonlance. I didn't much care for it, prefering my own home-brewed world, but they sold a lot of dead trees in both game supplements and novels.</p><p></p><p>But anyhoo...</p><p></p><p>I think the problem with yet another setting is dilution. Just in terms of 4e alone, we have: Dark Sun, Eberron, Nentir Vale, and Forgotten Realms (plus Neverwinter), not to mention some less-defined settings such as the city of Sigil, the shadowfell, and very likely Ravenloft in the near future. The possibilities available with those settings alone are pretty huge.</p><p></p><p>If I'm a product manager, I'm looking at any proposal for a new setting and worrying maybe just a wee bit about losing our focus. Looking back to TSR, settings such as Al Qadim, Oriental Adventures, Hollow World, and Maztica, they were all pretty interesting settings, but they never got any traction. I think one big reason was that because most Western gamers have very specific ideas about their role-playing games, which can mostly be served with settings such as Eberron and Forgotten Realms. Anything else is going to have, I believe, diminishing returns. I'm not saying that a campaign setting based on non-traditional forms wouldn't be really cool, but I just don't think there's a big enough market to support it. It's why I suggested mini world "modules" earlier. At least that would give DMs a push without having all the development and support costs of a hardback plus supplements.</p><p></p><p>Fortunately, just about every idea mentioned here could be supported in the existing settings. Eberron would be fantastic for nautical/pirate adventures. Indian and Asian campaigns can be set in Forgotten Realms (where the original Maztica and Oriental Adventures were set). And for the "water world" idea...well, do you really need a published setting for that? Make a local area map, drop in some islands, do some minor world building, done.</p><p></p><p>I'm a huge fan of alternate settings, but I think these are best left to either 3rd party developers or creative DMs. I'd rather WotC focus on their core campaign worlds and non-world specific supplements.</p></blockquote><p></p>
[QUOTE="moxcamel, post: 5451220, member: 67954"] I always thought the signature setting for AD&D was Dragonlance. I didn't much care for it, prefering my own home-brewed world, but they sold a lot of dead trees in both game supplements and novels. But anyhoo... I think the problem with yet another setting is dilution. Just in terms of 4e alone, we have: Dark Sun, Eberron, Nentir Vale, and Forgotten Realms (plus Neverwinter), not to mention some less-defined settings such as the city of Sigil, the shadowfell, and very likely Ravenloft in the near future. The possibilities available with those settings alone are pretty huge. If I'm a product manager, I'm looking at any proposal for a new setting and worrying maybe just a wee bit about losing our focus. Looking back to TSR, settings such as Al Qadim, Oriental Adventures, Hollow World, and Maztica, they were all pretty interesting settings, but they never got any traction. I think one big reason was that because most Western gamers have very specific ideas about their role-playing games, which can mostly be served with settings such as Eberron and Forgotten Realms. Anything else is going to have, I believe, diminishing returns. I'm not saying that a campaign setting based on non-traditional forms wouldn't be really cool, but I just don't think there's a big enough market to support it. It's why I suggested mini world "modules" earlier. At least that would give DMs a push without having all the development and support costs of a hardback plus supplements. Fortunately, just about every idea mentioned here could be supported in the existing settings. Eberron would be fantastic for nautical/pirate adventures. Indian and Asian campaigns can be set in Forgotten Realms (where the original Maztica and Oriental Adventures were set). And for the "water world" idea...well, do you really need a published setting for that? Make a local area map, drop in some islands, do some minor world building, done. I'm a huge fan of alternate settings, but I think these are best left to either 3rd party developers or creative DMs. I'd rather WotC focus on their core campaign worlds and non-world specific supplements. [/QUOTE]
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General Tabletop Discussion
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What should the next new official campaign setting for 4e be like?
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