Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What should the players be expected to know about the setting and their characters?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="amerigoV" data-source="post: 5568489"><p>I think I have posted this before:</p><p></p><p>-=-=-=-</p><p></p><p>I wanted to share an concept that I have implemented in my campaign. I now start the gaming session with one or two roleplaying scenes. The scene is personalized for the player/PC and is not dice/abilities based, just pure roleplay (if a “skill” comes into play, I just presume they rolled a 15 on a d20). I limit each scene to 5 minutes.</p><p></p><p>I use the scenes to (1) show off the world and (2) give the players a chance to explore their PC’s personality in a “non-threatening” situation. It was really for the first function that I came up with the idea—there is just a ton of “neat” stuff in Eberron that a GM would never be able to show it all off in a campaign. It allows me to give out world flavor without having to force it into the plot. The second function just happened to be a nice by-product. My group has new PCs that they are getting used to playing. I tell the players that it does not matter how they react in this original scene, but to think about how the PC would react in the future.</p><p></p><p>Note that most scenes do have some pressure or tension, but that there generally is not the risk of a fight based on their choice/reaction (the PC is alone, and I do not want this to take too long). Also, the scene is usually is not tied directly to the current plot. If there is some tie in, the link is usually just informational. For example, one of the PCs had a scene from childhood with a group called Cloudreavers (out of control privateers). It gave her nice context when I then said that a Cloudreaver ship was in port in the main part of the session (it was in essence, a cutscene for her). Furthermore, she went to great lengths to add detail in her backstory about the Cloudreavers.</p><p></p><p>In theory, I would pull the player outside the room to run the scene because it is just for them. However, I run it in front of everyone (and make others stay quiet) and the player states at the end if they ever told the other PCs about this event. Allows me to get more information about the world across to more players.</p><p></p><p>So far, the players really like this idea. It has allowed me to show off the Dragonmarked Houses, convey some warforged “religious” options, detail Cloudreaver pirates/privateers, create a contact in mysterious continent of Xen’Drik, and show off parts of the massive city of Sharn. Everyone gets a few minutes of pure attention with no input from others. I tend to do two a session, rotating through the group. They last no more than 5 minutes each so as not to eat up a lot of time.</p></blockquote><p></p>
[QUOTE="amerigoV, post: 5568489"] I think I have posted this before: -=-=-=- I wanted to share an concept that I have implemented in my campaign. I now start the gaming session with one or two roleplaying scenes. The scene is personalized for the player/PC and is not dice/abilities based, just pure roleplay (if a “skill” comes into play, I just presume they rolled a 15 on a d20). I limit each scene to 5 minutes. I use the scenes to (1) show off the world and (2) give the players a chance to explore their PC’s personality in a “non-threatening” situation. It was really for the first function that I came up with the idea—there is just a ton of “neat” stuff in Eberron that a GM would never be able to show it all off in a campaign. It allows me to give out world flavor without having to force it into the plot. The second function just happened to be a nice by-product. My group has new PCs that they are getting used to playing. I tell the players that it does not matter how they react in this original scene, but to think about how the PC would react in the future. Note that most scenes do have some pressure or tension, but that there generally is not the risk of a fight based on their choice/reaction (the PC is alone, and I do not want this to take too long). Also, the scene is usually is not tied directly to the current plot. If there is some tie in, the link is usually just informational. For example, one of the PCs had a scene from childhood with a group called Cloudreavers (out of control privateers). It gave her nice context when I then said that a Cloudreaver ship was in port in the main part of the session (it was in essence, a cutscene for her). Furthermore, she went to great lengths to add detail in her backstory about the Cloudreavers. In theory, I would pull the player outside the room to run the scene because it is just for them. However, I run it in front of everyone (and make others stay quiet) and the player states at the end if they ever told the other PCs about this event. Allows me to get more information about the world across to more players. So far, the players really like this idea. It has allowed me to show off the Dragonmarked Houses, convey some warforged “religious” options, detail Cloudreaver pirates/privateers, create a contact in mysterious continent of Xen’Drik, and show off parts of the massive city of Sharn. Everyone gets a few minutes of pure attention with no input from others. I tend to do two a session, rotating through the group. They last no more than 5 minutes each so as not to eat up a lot of time. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What should the players be expected to know about the setting and their characters?
Top