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What should the Realms Lose?
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<blockquote data-quote="an_idol_mind" data-source="post: 3787995" data-attributes="member: 43749"><p>While I'm against the idea of a rebooting, there are several things I would change if I were to run a Realms game these days.</p><p></p><p>One of the big ones would be the involvement of the gods. I think the Time of Troubles was a cool idea, but it opened the door to a lot of meddling by the deities. I think it would be better if the gods chose a hands-off approach and remained distant from the mortal world, acting through their followers rather than interfering directly.</p><p></p><p>I'd probably tone down the number of high-level NPCs, though not by paring down the Chosen or anything of the sort. In fact, I think the Chosen are a pretty good idea. But if you look through a lot of the Realms products, especially the 2nd edition stuff, there are literally dozens of epic characters in just about every major community. I don't mind having a 20th-level wizard living in Baldur's Gate, but a lot of these guys are one-line NPCs with no real background. My guideline would be that unless the NPC is interesting or central to a given plot, they don't need to be above level 10 or so.</p><p></p><p>I'd keep the Chosen around, but change their alignments a bit. Folks like Elminster would be Chaotic Neutral, and would be noticeably more senile. As the Chosen are hundreds of years old. they would feel quite detached from the world. Their personalities would be similar to dragons, which they are closest to in terms of power and lifespan. If anything, most of them would feel that they are beyond the mortal notions of good and evil.</p><p></p><p>One problem I have with a lot of Realms NPCs is that only the good-aligned ones (or the ones that are basically good-aligned, like Khelben) get a lot of detail. I'd flesh out the big bad guys a bit more, to point out that there is a reason why the Chosen or other big good guys don't just solve every problem out there.</p><p></p><p>One thing I wouldn't change about the Realms is its wackiness. Weird magic and whimsical characters makes the setting interesting to me. I'd want to keep that stuff intact, while tweaking some of the stuff that annoys me.</p><p></p><p>Oh, and I'd also challenge Ed Greenwood to please write at least one interesting and realistic female character. Also, I'd ask him to go against the grain of his usual writing style and please have her keep her clothes on for at least 10 pages.</p></blockquote><p></p>
[QUOTE="an_idol_mind, post: 3787995, member: 43749"] While I'm against the idea of a rebooting, there are several things I would change if I were to run a Realms game these days. One of the big ones would be the involvement of the gods. I think the Time of Troubles was a cool idea, but it opened the door to a lot of meddling by the deities. I think it would be better if the gods chose a hands-off approach and remained distant from the mortal world, acting through their followers rather than interfering directly. I'd probably tone down the number of high-level NPCs, though not by paring down the Chosen or anything of the sort. In fact, I think the Chosen are a pretty good idea. But if you look through a lot of the Realms products, especially the 2nd edition stuff, there are literally dozens of epic characters in just about every major community. I don't mind having a 20th-level wizard living in Baldur's Gate, but a lot of these guys are one-line NPCs with no real background. My guideline would be that unless the NPC is interesting or central to a given plot, they don't need to be above level 10 or so. I'd keep the Chosen around, but change their alignments a bit. Folks like Elminster would be Chaotic Neutral, and would be noticeably more senile. As the Chosen are hundreds of years old. they would feel quite detached from the world. Their personalities would be similar to dragons, which they are closest to in terms of power and lifespan. If anything, most of them would feel that they are beyond the mortal notions of good and evil. One problem I have with a lot of Realms NPCs is that only the good-aligned ones (or the ones that are basically good-aligned, like Khelben) get a lot of detail. I'd flesh out the big bad guys a bit more, to point out that there is a reason why the Chosen or other big good guys don't just solve every problem out there. One thing I wouldn't change about the Realms is its wackiness. Weird magic and whimsical characters makes the setting interesting to me. I'd want to keep that stuff intact, while tweaking some of the stuff that annoys me. Oh, and I'd also challenge Ed Greenwood to please write at least one interesting and realistic female character. Also, I'd ask him to go against the grain of his usual writing style and please have her keep her clothes on for at least 10 pages. [/QUOTE]
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