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What should the Realms Lose?
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<blockquote data-quote="WayneLigon" data-source="post: 3789580" data-attributes="member: 3649"><p>Reboot it from scratch. Toss out all the previous continuity and start again from word one. Toss out and discontinue all the novels. Get better writers and start again.</p><p></p><p>Keep the Realms restricted to just the northernmost areas in this swath from the Sword Coast to the Moonsea. Get rid of Anourach and the giant glacier; turn it into a stormtossed and treacherous ocean in order to seperate the lands, or just collapse the entire thing down to where Cormyr has the High Moor on it's western border. Keep the Zents and Red Wizards as enemies. Drop off the Moonshaes (take the culture and just fold it into the northern barbarian tribes, anything to the east of Raven's Bluff and South of Westgate just fade into 'here be monsters' territory. The Realms become a realm of your 'generic' western northern European civilization. Silverymoon, Waterdeep, Balder's Gate, Cormyr and The Dales become your Points of Light. Everything else belongs to the Zents and their goblin and Dark Elf allies, or the Red Wizards and their devil worshipping allies. (Setting up a LE and CE bad guy split).</p><p></p><p>Drop all the gods save about a dozen; make some of those into demigods who might be somewhat interventionist. Get rid of the concept of an 'overgod'. *eyerolls* There never was a Time of Troubles, there never were gods walking in the Realms, there is no Weave, no Chosen, nothing like that.</p><p></p><p>Elminster is a 16h level 4E Wizard with some damn good contacts and diplomacy skills. He's Merlin, the best and most powerful wizard in the world until some PC outstrips him. No other NPC in the entire world is higher level than he is. Most top out at about eighth.</p><p></p><p>And make the mountains flow correctly, for God's sake.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 3789580, member: 3649"] Reboot it from scratch. Toss out all the previous continuity and start again from word one. Toss out and discontinue all the novels. Get better writers and start again. Keep the Realms restricted to just the northernmost areas in this swath from the Sword Coast to the Moonsea. Get rid of Anourach and the giant glacier; turn it into a stormtossed and treacherous ocean in order to seperate the lands, or just collapse the entire thing down to where Cormyr has the High Moor on it's western border. Keep the Zents and Red Wizards as enemies. Drop off the Moonshaes (take the culture and just fold it into the northern barbarian tribes, anything to the east of Raven's Bluff and South of Westgate just fade into 'here be monsters' territory. The Realms become a realm of your 'generic' western northern European civilization. Silverymoon, Waterdeep, Balder's Gate, Cormyr and The Dales become your Points of Light. Everything else belongs to the Zents and their goblin and Dark Elf allies, or the Red Wizards and their devil worshipping allies. (Setting up a LE and CE bad guy split). Drop all the gods save about a dozen; make some of those into demigods who might be somewhat interventionist. Get rid of the concept of an 'overgod'. *eyerolls* There never was a Time of Troubles, there never were gods walking in the Realms, there is no Weave, no Chosen, nothing like that. Elminster is a 16h level 4E Wizard with some damn good contacts and diplomacy skills. He's Merlin, the best and most powerful wizard in the world until some PC outstrips him. No other NPC in the entire world is higher level than he is. Most top out at about eighth. And make the mountains flow correctly, for God's sake. [/QUOTE]
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