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What should the Realms Lose?
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 3789647" data-attributes="member: 1165"><p>Unfortunately, the quality of the writing is uneven, and at least some GMs are going to find it really irritating if they wanted to use Tilverton as the set-piece for their campaign, only to read a book (or adventure!) where it gets destroyed by a magical black hole, or what have you.</p><p></p><p>The same thing happened to the Dark Sun setting. There was this wonderful book called "the Veiled Alliance", which is a hidden group of good-hearted wizards (and other characters) operating in various cities in the setting. (Wizards = witches there, as far as perceptions. A wizard caught by a crowd is lucky if they simply get ripped to shreds, stabbed or stoned right then and there.) The various Veiled Alliances didn't have a common organization though; the one in, say, Nibenay was very different from the one in, say, Urik.</p><p></p><p>In addition to information on the Veiled Alliance, there was also lots of flavor and color about the various cities.</p><p></p><p>Then someone wrote an official five book series that killed off several sorcerer kings, letting the wizards come out of hiding. (They're still largely hated but there are no more epic level wizard/psions actively hunting them down in at least three cities.) In addition to changing the Veiled Alliance in each of those cities, they also changed the color and flavor of those cities. That's a bit annoying if opposing the templars of Balic was a big part of your Dark Sun campaign.</p><p></p><p>That was a Dark Sun Shattering Event, and those always have at least some negative repercussions. Even the coming changes to FR are going to hurt some (a lot of) campaigns; if they're really moving the setting a hundred years into the future, a lot of non-uber good-aligned NPCs are going to die, and so will some interesting villains.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 3789647, member: 1165"] Unfortunately, the quality of the writing is uneven, and at least some GMs are going to find it really irritating if they wanted to use Tilverton as the set-piece for their campaign, only to read a book (or adventure!) where it gets destroyed by a magical black hole, or what have you. The same thing happened to the Dark Sun setting. There was this wonderful book called "the Veiled Alliance", which is a hidden group of good-hearted wizards (and other characters) operating in various cities in the setting. (Wizards = witches there, as far as perceptions. A wizard caught by a crowd is lucky if they simply get ripped to shreds, stabbed or stoned right then and there.) The various Veiled Alliances didn't have a common organization though; the one in, say, Nibenay was very different from the one in, say, Urik. In addition to information on the Veiled Alliance, there was also lots of flavor and color about the various cities. Then someone wrote an official five book series that killed off several sorcerer kings, letting the wizards come out of hiding. (They're still largely hated but there are no more epic level wizard/psions actively hunting them down in at least three cities.) In addition to changing the Veiled Alliance in each of those cities, they also changed the color and flavor of those cities. That's a bit annoying if opposing the templars of Balic was a big part of your Dark Sun campaign. That was a Dark Sun Shattering Event, and those always have at least some negative repercussions. Even the coming changes to FR are going to hurt some (a lot of) campaigns; if they're really moving the setting a hundred years into the future, a lot of non-uber good-aligned NPCs are going to die, and so will some interesting villains. [/QUOTE]
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