Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What should the Realms Lose?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neil Bishop" data-source="post: 3789884" data-attributes="member: 55494"><p>It's not just a question of what to lose but what it needs.</p><p></p><p>FR needs an introductory product that shows how to set a campaign there. Basically, something like a small adventure path set in a "un-novelled" region of the world. Throw in some history, some power groups etc... and show new DMs what the attraction of FR is and how the world can be managed.</p><p></p><p>Key is the "un-novelled" part: it's time to set aside a region or regions for NO development in the novels. That way the DM can feel like it is his own little playground.</p><p></p><p>The first regional product for 3E was <em>Silver Marches</em> and one of the most interesting hooks in that book was to do with the rise of an orc kingdom. Of course, that plot hook then had to be resolved in a trilogy by R A Salvatore. Not such a smart move, WotC.</p><p></p><p>The first adventure for 3E was <em>City of the Spider Queen</em>. This massive dungeon crawl had a backstory that basically wasn't revealed for FOUR years as we endured an interminable wait for six hardcover novels to be published (one of which was written so well that the combat scenes between a fighter and a non-fighter actually described on several occasions that the fighter received four attacks on his turn). And if someone from WotC is reading remember these two things about the turgid dreck that was CotSQ:</p><p></p><p>- if you're going to publish an adventure with drow don't tie it so intimately to a novel-based, FR-specific backstory because you lose the non-FR DMs who might otherwise buy this product; and</p><p>- any lengthy Underdark adventure needs a place like Mantol-Derith as neutral ground and a place to trade and gather information.</p><p></p><p>The FR --GAME-- line needs to be managed with the context of an overall strategy in mind that takes into consideration the needs of FR DMs (and, to a lesser extent, players).</p></blockquote><p></p>
[QUOTE="Neil Bishop, post: 3789884, member: 55494"] It's not just a question of what to lose but what it needs. FR needs an introductory product that shows how to set a campaign there. Basically, something like a small adventure path set in a "un-novelled" region of the world. Throw in some history, some power groups etc... and show new DMs what the attraction of FR is and how the world can be managed. Key is the "un-novelled" part: it's time to set aside a region or regions for NO development in the novels. That way the DM can feel like it is his own little playground. The first regional product for 3E was [I]Silver Marches[/I] and one of the most interesting hooks in that book was to do with the rise of an orc kingdom. Of course, that plot hook then had to be resolved in a trilogy by R A Salvatore. Not such a smart move, WotC. The first adventure for 3E was [I]City of the Spider Queen[/I]. This massive dungeon crawl had a backstory that basically wasn't revealed for FOUR years as we endured an interminable wait for six hardcover novels to be published (one of which was written so well that the combat scenes between a fighter and a non-fighter actually described on several occasions that the fighter received four attacks on his turn). And if someone from WotC is reading remember these two things about the turgid dreck that was CotSQ: - if you're going to publish an adventure with drow don't tie it so intimately to a novel-based, FR-specific backstory because you lose the non-FR DMs who might otherwise buy this product; and - any lengthy Underdark adventure needs a place like Mantol-Derith as neutral ground and a place to trade and gather information. The FR --GAME-- line needs to be managed with the context of an overall strategy in mind that takes into consideration the needs of FR DMs (and, to a lesser extent, players). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What should the Realms Lose?
Top