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What should the skill list look like?
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<blockquote data-quote="tlantl" data-source="post: 6023547" data-attributes="member: 55225"><p>I think the initial idea behind skills in Next was a very good one. Rather than have a long list of skills the players should state what they plan to do and the dm chooses an ability to roll against. </p><p></p><p>I abhorred skills in 3e. I don't want to have to track dozens of them ever again. </p><p></p><p>Giving players a list of skills means they will be trying to use that list to the exclusion of anything else. Even proficiencies in AD&D took some of the spontaneity away from the game. </p><p></p><p>Perhaps instead of a listing of skills players could instead choose to focus on being more charismatic or wise or intelligent and gain bonuses to those things related to them such as bluffing or being more perceptive or athletic. </p><p></p><p>Some things probably should have some established focus such as lock picking and trap removal but most of the things people call skills are more general than the skill description would allow which makes an exhaustive list that much more necessary.</p><p></p><p>I'd just as soon do with out them.</p></blockquote><p></p>
[QUOTE="tlantl, post: 6023547, member: 55225"] I think the initial idea behind skills in Next was a very good one. Rather than have a long list of skills the players should state what they plan to do and the dm chooses an ability to roll against. I abhorred skills in 3e. I don't want to have to track dozens of them ever again. Giving players a list of skills means they will be trying to use that list to the exclusion of anything else. Even proficiencies in AD&D took some of the spontaneity away from the game. Perhaps instead of a listing of skills players could instead choose to focus on being more charismatic or wise or intelligent and gain bonuses to those things related to them such as bluffing or being more perceptive or athletic. Some things probably should have some established focus such as lock picking and trap removal but most of the things people call skills are more general than the skill description would allow which makes an exhaustive list that much more necessary. I'd just as soon do with out them. [/QUOTE]
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What should the skill list look like?
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