Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What should the skill list look like?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chris_Nightwing" data-source="post: 6023573" data-attributes="member: 882"><p>For me, the requirement that something be a skill is not:</p><p></p><p></p><p></p><p>It's more:</p><p></p><p></p><p></p><p>I am in favour of a larger, semi-closed skill list rather than an open system or tightly closed list. That is, I think free reign to come up with any skills you like will lead to more debate at the table as to whether a particular skill applies to a situation or not (I have knowledge engineering, that should let me disarm traps!). A say semi-closed because I have no objections to new skills being created where necessary, but the core should try to list everything sensible.</p><p></p><p>Something that is absolutely essential, however, is to detach specific abilities from specific skills. When you get a +3 to do something, it depends on the context of what you're doing as to which ability is most relevant. For instance, +3 to Perception says that you are alert - it should apply to Wisdom checks to notice you're going past a secret door and to Intelligence checks when you're actively searching for traps.</p><p></p><p>I'm not a fan of the current system of 4x +3 either, I would rather see more things you are trained in at a lower bonus (so 6x +2) or a free-to-spend points system with a list of things you may have picked up in your background (with some points being completely free). I suppose I wouldn't object either to separating 'useful in adventuring' skills from 'background' skills, but I'd much rather see the 'background' skills given uses that come up during adventuring. Sure, Perception will always be relevant, but Blacksmithing could be used whenever manufactured metal objects are involved (weapons, armour, large mechanisms).</p></blockquote><p></p>
[QUOTE="Chris_Nightwing, post: 6023573, member: 882"] For me, the requirement that something be a skill is not: It's more: I am in favour of a larger, semi-closed skill list rather than an open system or tightly closed list. That is, I think free reign to come up with any skills you like will lead to more debate at the table as to whether a particular skill applies to a situation or not (I have knowledge engineering, that should let me disarm traps!). A say semi-closed because I have no objections to new skills being created where necessary, but the core should try to list everything sensible. Something that is absolutely essential, however, is to detach specific abilities from specific skills. When you get a +3 to do something, it depends on the context of what you're doing as to which ability is most relevant. For instance, +3 to Perception says that you are alert - it should apply to Wisdom checks to notice you're going past a secret door and to Intelligence checks when you're actively searching for traps. I'm not a fan of the current system of 4x +3 either, I would rather see more things you are trained in at a lower bonus (so 6x +2) or a free-to-spend points system with a list of things you may have picked up in your background (with some points being completely free). I suppose I wouldn't object either to separating 'useful in adventuring' skills from 'background' skills, but I'd much rather see the 'background' skills given uses that come up during adventuring. Sure, Perception will always be relevant, but Blacksmithing could be used whenever manufactured metal objects are involved (weapons, armour, large mechanisms). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What should the skill list look like?
Top