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What should this magic item's rarity be?
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<blockquote data-quote="Quickleaf" data-source="post: 8400521" data-attributes="member: 20323"><p>Thanks very much! Yeah, my initial points of comparison were <em>Nolzur's Marvelous Pigments</em> (very rare) and <em>Ring of Wishes (legendary).</em> I haven't looked at 1E shadow magic in ages, so making the connection between that and <em>simulacrum</em> is brilliant.</p><p></p><p>Exactly, about the <em>mirror image </em>clone. There are maaaany corner cases. For example, what if you use it on a creature concealing its identity with illusion? On the one hand, it's super tricky to design for. On the other hand, my intent is an item which really encourages players getting creative. So with the <em>mirror image</em> clone, one difference between this magic item and <em>simulacrum</em> is that your simulacrum is always friendly & obedient to you. Not so with this item - the creature brought over from illusion has its own sentience and desires. I'm strongly tempted to include a provision that it if used to create a copy of an existing creature, it has an alignment opposite to that creature (i.e. Neutral Good mage sprinkles the dust on one of his <em>mirror images</em>, and brings into being a Neutral Evil version of himself). Of course, that means it maybe could be weaponized against enemies using <em>mirror image, </em>in which case there'd need to be a saving throw. Still on the fence about that.</p><p></p><p>Thinking on it a bit more, I've made a revision to my draft, with the revised portions in <span style="color: rgb(251, 160, 38)">orange</span>...</p><p></p><p></p><p><strong>Dust of Phantasmal Manifestation</strong></p><p><em>Wondrous item, very rare</em></p><p></p><p>Found in a small container, this pearlescent white dust glows faintly when touched. There is enough of it for one use. <span style="color: rgb(251, 160, 38)">It can be used to make an illusion real, polymorph a creature shrouded in an illusory guise to a form matching its guise, or prevent a creature from entering the Ethereal Plane.</span></p><p></p><p><strong><em><span style="color: rgb(251, 160, 38)">Make Illusions Real.</span> </em></strong>When you use an action to throw the dust on an illusion within 10 feet of you, the illusion becomes a real nonmagical object or creature <span style="color: rgb(251, 160, 38)">for 24 hours. Thereafter you must roll a d20 at the beginning of every new 24 hour period; on a roll of 9 or less, the object or creature reverts to being an illusion.</span> Additionally, if <em>dispel magic </em>is cast upon the object or creature, it reverts back to being an illusion. If the illusion was the result of a spell, treat it as if the spell was just cast by its original caster. <span style="color: rgb(251, 160, 38)">No object created by the dust can have a value greater than 25,000 gp. Any creature brought into being by using the dust cannot have legendary actions and it has half the creature's hit point maximum. The creature has its own sentience and desires.</span></p><p></p><p><strong><em><span style="color: rgb(251, 160, 38)">Embody the Disguise.</span> </em></strong><span style="color: rgb(251, 160, 38)">When you use an action to throw the dust at a creature within 10 feet of you that is shrouded in an illusory guise, the creature must succeed a DC 20 Wisdom saving throw or be polymorphed into a form matching its illusory guise. The creature retains its alignment and personality, but otherwise its statistics are those of its new form. If reduced to 0 hit points, the creature resumes its true form. This effect lasts for 24 hours.</span></p><p></p><p><strong><em><span style="color: rgb(251, 160, 38)">Bind the Ethereal. </span></em></strong>Alternately, when you use an action to throw the dust at a creature within 10 feet of you. If the creature has the ability to enter the Ethereal Plane, that creature must succeed a DC 20 Constitution saving throw or be unable to enter the Ethereal Plane for <span style="color: rgb(251, 160, 38)">24 hours</span>.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 8400521, member: 20323"] Thanks very much! Yeah, my initial points of comparison were [I]Nolzur's Marvelous Pigments[/I] (very rare) and [I]Ring of Wishes (legendary).[/I] I haven't looked at 1E shadow magic in ages, so making the connection between that and [I]simulacrum[/I] is brilliant. Exactly, about the [I]mirror image [/I]clone. There are maaaany corner cases. For example, what if you use it on a creature concealing its identity with illusion? On the one hand, it's super tricky to design for. On the other hand, my intent is an item which really encourages players getting creative. So with the [I]mirror image[/I] clone, one difference between this magic item and [I]simulacrum[/I] is that your simulacrum is always friendly & obedient to you. Not so with this item - the creature brought over from illusion has its own sentience and desires. I'm strongly tempted to include a provision that it if used to create a copy of an existing creature, it has an alignment opposite to that creature (i.e. Neutral Good mage sprinkles the dust on one of his [I]mirror images[/I], and brings into being a Neutral Evil version of himself). Of course, that means it maybe could be weaponized against enemies using [I]mirror image, [/I]in which case there'd need to be a saving throw. Still on the fence about that. Thinking on it a bit more, I've made a revision to my draft, with the revised portions in [COLOR=rgb(251, 160, 38)]orange[/COLOR]... [B]Dust of Phantasmal Manifestation[/B] [I]Wondrous item, very rare[/I] Found in a small container, this pearlescent white dust glows faintly when touched. There is enough of it for one use. [COLOR=rgb(251, 160, 38)]It can be used to make an illusion real, polymorph a creature shrouded in an illusory guise to a form matching its guise, or prevent a creature from entering the Ethereal Plane.[/COLOR] [B][I][COLOR=rgb(251, 160, 38)]Make Illusions Real.[/COLOR] [/I][/B]When you use an action to throw the dust on an illusion within 10 feet of you, the illusion becomes a real nonmagical object or creature [COLOR=rgb(251, 160, 38)]for 24 hours. Thereafter you must roll a d20 at the beginning of every new 24 hour period; on a roll of 9 or less, the object or creature reverts to being an illusion.[/COLOR] Additionally, if [I]dispel magic [/I]is cast upon the object or creature, it reverts back to being an illusion. If the illusion was the result of a spell, treat it as if the spell was just cast by its original caster. [COLOR=rgb(251, 160, 38)]No object created by the dust can have a value greater than 25,000 gp. Any creature brought into being by using the dust cannot have legendary actions and it has half the creature's hit point maximum. The creature has its own sentience and desires.[/COLOR] [B][I][COLOR=rgb(251, 160, 38)]Embody the Disguise.[/COLOR] [/I][/B][COLOR=rgb(251, 160, 38)]When you use an action to throw the dust at a creature within 10 feet of you that is shrouded in an illusory guise, the creature must succeed a DC 20 Wisdom saving throw or be polymorphed into a form matching its illusory guise. The creature retains its alignment and personality, but otherwise its statistics are those of its new form. If reduced to 0 hit points, the creature resumes its true form. This effect lasts for 24 hours.[/COLOR] [B][I][COLOR=rgb(251, 160, 38)]Bind the Ethereal. [/COLOR][/I][/B]Alternately, when you use an action to throw the dust at a creature within 10 feet of you. If the creature has the ability to enter the Ethereal Plane, that creature must succeed a DC 20 Constitution saving throw or be unable to enter the Ethereal Plane for [COLOR=rgb(251, 160, 38)]24 hours[/COLOR]. [/QUOTE]
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