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What should WOTC do about Golden Wyvern Adept? (Keep Friendly)
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<blockquote data-quote="Najo" data-source="post: 3931494" data-attributes="member: 9959"><p>Those of us who don't like the fluff in our game mechanics feel that it is forcing a certain flavor or feel into our campaigns we have worked hard on.</p><p></p><p>Personally, I prefer being given abilities and rules that are detacted from fluff so I can control the fluff. I use intricate history, character background, adventure hooks and other dramatic devises in my games. A series of feats that refers to something that doesn't exist in my world creates confusion and extra work, it forces me to work around WOTCs flavoring of the rules more than any previous edition did. This is how many of the DMs who create homebrews are feeling.</p><p></p><p>For the players and DMs who use premade stuff or just wing it, they are not going to feel the same impact. It is going to seem like we are overreacting to you. I assure you we aren't, not from our position. </p><p></p><p>It is important to try and make the majority of the players happy. If there is a solution for everyone, then that is what we should work towards, something that takes into account everyones interests as much as possible. </p><p></p><p>I would also point out, that my players and myself do not refer to our game mechanics in character. But, the flavor of the names does affect the feeling of the setting. As an example, in the Star Wars RPG they renamed Bull Rush as Bantha Rush, the reason being there are no Bulls in star wars and using Bantha gave it a star wars feel. I think this is minor, but it points out how things like this set the mood and feel of the game. Of course, you might argue that we were happy with Bull Rush before, but it is so common of a reference it doesn't detract from the setting (whether bull's are in it or not). Also, bull's rush is one feat, the wizard orders (and the possiblity of fighter camps, rogue guilds, churches etc) mean alot more than just a single feat is what we are talking about.</p></blockquote><p></p>
[QUOTE="Najo, post: 3931494, member: 9959"] Those of us who don't like the fluff in our game mechanics feel that it is forcing a certain flavor or feel into our campaigns we have worked hard on. Personally, I prefer being given abilities and rules that are detacted from fluff so I can control the fluff. I use intricate history, character background, adventure hooks and other dramatic devises in my games. A series of feats that refers to something that doesn't exist in my world creates confusion and extra work, it forces me to work around WOTCs flavoring of the rules more than any previous edition did. This is how many of the DMs who create homebrews are feeling. For the players and DMs who use premade stuff or just wing it, they are not going to feel the same impact. It is going to seem like we are overreacting to you. I assure you we aren't, not from our position. It is important to try and make the majority of the players happy. If there is a solution for everyone, then that is what we should work towards, something that takes into account everyones interests as much as possible. I would also point out, that my players and myself do not refer to our game mechanics in character. But, the flavor of the names does affect the feeling of the setting. As an example, in the Star Wars RPG they renamed Bull Rush as Bantha Rush, the reason being there are no Bulls in star wars and using Bantha gave it a star wars feel. I think this is minor, but it points out how things like this set the mood and feel of the game. Of course, you might argue that we were happy with Bull Rush before, but it is so common of a reference it doesn't detract from the setting (whether bull's are in it or not). Also, bull's rush is one feat, the wizard orders (and the possiblity of fighter camps, rogue guilds, churches etc) mean alot more than just a single feat is what we are talking about. [/QUOTE]
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What should WOTC do about Golden Wyvern Adept? (Keep Friendly)
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