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What should WOTC do about Golden Wyvern Adept? (Keep Friendly)
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<blockquote data-quote="Najo" data-source="post: 3932251" data-attributes="member: 9959"><p>A question posed for the pro-GWA feat people.</p><p></p><p>What happens when we have 100's of these, the D&D core rules could easily look like this:</p><p></p><p>Golden Wyvern Initiate (1st level)</p><p>Golden Wyvern Adept (11+ level)</p><p>Golden Wyvern Master (21+ level)</p><p></p><p>Plus, an initiate, adept and master for Iron Sigil, Serpent Eye, Hidden Flame, Emerald Frost, and the one other order I don't remember its name.</p><p></p><p>That is 18 feats, minimum of 6. But I am sure there is at least 2 for each order.</p><p></p><p>Then, take the Fighter. Is there going to be martial styles like in 9 swords?</p><p>The Rogue, how about secret guilds?</p><p>The Cleric can have churches. </p><p></p><p>So, now we have easily 60-80 feats with non-functional fluffy names. The DMs you are asking to bite the bullet and not make a big deal about this have to write up a two page document that has alternative feat names, the other DMs who use these orders have to find a place to stick minimum of 6 and up to 24 different training styles for the 4 main classes. </p><p></p><p>That doesn't include the Warlock, Warlord, Ranger, Barbarian or Paladin. </p><p></p><p>Then, every core book holds the potential of including a dozen or more of these types of named feats.</p><p></p><p>So, when Dark Sun CS comes out, they have to figure out how to fit in these basic rule modifying feats (like GWA) that should be available to any wizard, and take the order names and work them into a world where magic is based around stealing the life energy of the planet and most wizards are in hiding, for fear of being killed for following their art.</p><p></p><p>For that matter, Forgotten Realms now has these six orders? Greyhawk has them now? Ravenloft? This is where it doesn't make sense to make the heart of D&D harder to incorporate into other fantasy settings, espcially ones they plan on supporting in some fashion.</p><p></p><p>I know some people loved Book of Nine swords and some people hated it. I liked it, as it was optional and had some awesome ideas. But, if the player's handbook was made that way and I was forced to use the martial arts style inspired fighting in every campaign, it would get very old eventually. </p><p></p><p>By flavoring the core mechanics, WOTC is forcing us to use salt everytime when I rather have pepper sometimes. What is so wrong about using sidebars or even the flavor text beneath the feat to convey the fluff instead of the actually mechanics name itself?</p><p></p><p>I will put it into another form for you guys. Lets say I love the six orders and I am using them the way D&D has them laid out. Then for whatever purpose, something happens in my game storywise that gives my Iron Sigil mages the ability to use the spellshaping power of the golden wyverns. Now I have to explain this all of the time, when instead I could have said that the paragon path of Iron Sigil has access to the spellshaper feat. </p><p></p><p>The game rules should be adaptable to your campaign, not force you to play in the same world. They are going to alienate alot of DMs who do not want this. D&D needs to keep its DMs, not be driving them to other options or not support the RAW.</p></blockquote><p></p>
[QUOTE="Najo, post: 3932251, member: 9959"] A question posed for the pro-GWA feat people. What happens when we have 100's of these, the D&D core rules could easily look like this: Golden Wyvern Initiate (1st level) Golden Wyvern Adept (11+ level) Golden Wyvern Master (21+ level) Plus, an initiate, adept and master for Iron Sigil, Serpent Eye, Hidden Flame, Emerald Frost, and the one other order I don't remember its name. That is 18 feats, minimum of 6. But I am sure there is at least 2 for each order. Then, take the Fighter. Is there going to be martial styles like in 9 swords? The Rogue, how about secret guilds? The Cleric can have churches. So, now we have easily 60-80 feats with non-functional fluffy names. The DMs you are asking to bite the bullet and not make a big deal about this have to write up a two page document that has alternative feat names, the other DMs who use these orders have to find a place to stick minimum of 6 and up to 24 different training styles for the 4 main classes. That doesn't include the Warlock, Warlord, Ranger, Barbarian or Paladin. Then, every core book holds the potential of including a dozen or more of these types of named feats. So, when Dark Sun CS comes out, they have to figure out how to fit in these basic rule modifying feats (like GWA) that should be available to any wizard, and take the order names and work them into a world where magic is based around stealing the life energy of the planet and most wizards are in hiding, for fear of being killed for following their art. For that matter, Forgotten Realms now has these six orders? Greyhawk has them now? Ravenloft? This is where it doesn't make sense to make the heart of D&D harder to incorporate into other fantasy settings, espcially ones they plan on supporting in some fashion. I know some people loved Book of Nine swords and some people hated it. I liked it, as it was optional and had some awesome ideas. But, if the player's handbook was made that way and I was forced to use the martial arts style inspired fighting in every campaign, it would get very old eventually. By flavoring the core mechanics, WOTC is forcing us to use salt everytime when I rather have pepper sometimes. What is so wrong about using sidebars or even the flavor text beneath the feat to convey the fluff instead of the actually mechanics name itself? I will put it into another form for you guys. Lets say I love the six orders and I am using them the way D&D has them laid out. Then for whatever purpose, something happens in my game storywise that gives my Iron Sigil mages the ability to use the spellshaping power of the golden wyverns. Now I have to explain this all of the time, when instead I could have said that the paragon path of Iron Sigil has access to the spellshaper feat. The game rules should be adaptable to your campaign, not force you to play in the same world. They are going to alienate alot of DMs who do not want this. D&D needs to keep its DMs, not be driving them to other options or not support the RAW. [/QUOTE]
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What should WOTC do about Golden Wyvern Adept? (Keep Friendly)
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