Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What should WOTC do about Golden Wyvern Adept? (Keep Friendly)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Najo" data-source="post: 3932438" data-attributes="member: 9959"><p>Spells have the names of greyhawks uber wizards, characters that were tributes to Gary Gygax and the other creators of the game. I get that. If I use them, they seem like weird ancient wizards lost to time, if I don't them and I drop them from my game, they are hardly noticed being gone.</p><p></p><p>Same thing goes with magic items, more weird names and references to obscure things from an unknown past or a long dead wizard. For the ones that are really bad, I can choose to use them or not or I can easily rename them. Like available spells, I as DM can control their inclusion in my game with very little effort.</p><p></p><p>A pantheon, that is easy to plug or un plug. The rest of the game does not use the pantheon in its mechanics or hardly at all. There is very little, must be a cleric of pelor type of feats or other abilities. Most D&D pantheons are designed to plug in and out. Every campaign setting changes them around, along with the planes of existance and how planar magic works over all. Again, this is standard fair for the D&D DM who makes his own worlds or uses a published campaign setting from WOTC or a 3rd party publisher.</p><p></p><p>Organizations, again, either I use them or don't. They do not tie to game mechanics. They are prebuilt ideas for me to change around and play with as I wish. I can use the maps, I can use the npcs, I can use concepts etc. Easy to rename and so on.</p><p></p><p>Now, feats. Specifically feats that do basic core mechanic/ base class modifications (i.e. spell areas of affect) and ties it to a wizard tradition/ order/ etc by a fluff name. </p><p>1) because it is player chosen, I can not control its placement</p><p>2) because it is a core mechanic (spell area effect) I can not replace it easily. I either have to rename it or get rid of it, and thus complicate things for my player or my campaign.</p><p>3) because it has a fluff name, even though the character might call it something else, the players are going to constantly be using the term "golden wyvern adept" when refering to it. So your campaign is forced to bring in these fluffy feats. Because of the nature of the feat building fluff into the character, it is very likely a player embraces the concept of the feat (being an adept in a Order called the Golden Wyverns or learned from an ancient form of magical schooling called the Golden Wyvern technique or whatever). This colors and flavors the campaign setting in ways the DM can't control. It places setting elements just by a character making reference to it, which then leads characters to wonder at the nature of such a group or school. This in turn places the Golden Wyverns (and like named feats) into EVERY D&D campaign running in 4.0. As roleplaying reflects storytelling in all its forms, this is a short sighted and silly thing to do with core rules at best. </p><p>4) because, feat and talent reference is necessary for the rules to core rules to function. Everything else can be ignored, but classes and their abilities cannot. If the feat is kept like this (and even worse considered product identity) then 3rd party publishers are done for. </p><p> </p><p>Renaming core rules on a character that the player choose and brings into play without the DM placing it in game is going to cause frustration. Not renaming those elements is going to frustrate the DMs who work hard on their worlds they have crafted and told stories in, It is going to frustrate many of the fans of official settings that suddenly have these shared ancient orders and identical magic in each setting. This just seems like a bad idea.</p><p></p><p>Why do that to those DMs and those campaign settings. Why take away a key part of D&D, the appearance of a rules set that for the most part lets you tell fantasy stories with your friends in creative ways. </p><p></p><p>There is actually very little fluff in the 3.0 and 3.5 books. The designers knew that, and only put in a small amount in places the DMs were not bothered by it.</p><p></p><p>As for Golden Wyvern Adept not being an order, an adept is typically a member of a group who follows certain teachings when referring to the practice of magic. WOTC could be meaning it as an expert in Golden Wyvern techique, but I doubt it considering they have already referred to these as wizard orders with distinct training.</p></blockquote><p></p>
[QUOTE="Najo, post: 3932438, member: 9959"] Spells have the names of greyhawks uber wizards, characters that were tributes to Gary Gygax and the other creators of the game. I get that. If I use them, they seem like weird ancient wizards lost to time, if I don't them and I drop them from my game, they are hardly noticed being gone. Same thing goes with magic items, more weird names and references to obscure things from an unknown past or a long dead wizard. For the ones that are really bad, I can choose to use them or not or I can easily rename them. Like available spells, I as DM can control their inclusion in my game with very little effort. A pantheon, that is easy to plug or un plug. The rest of the game does not use the pantheon in its mechanics or hardly at all. There is very little, must be a cleric of pelor type of feats or other abilities. Most D&D pantheons are designed to plug in and out. Every campaign setting changes them around, along with the planes of existance and how planar magic works over all. Again, this is standard fair for the D&D DM who makes his own worlds or uses a published campaign setting from WOTC or a 3rd party publisher. Organizations, again, either I use them or don't. They do not tie to game mechanics. They are prebuilt ideas for me to change around and play with as I wish. I can use the maps, I can use the npcs, I can use concepts etc. Easy to rename and so on. Now, feats. Specifically feats that do basic core mechanic/ base class modifications (i.e. spell areas of affect) and ties it to a wizard tradition/ order/ etc by a fluff name. 1) because it is player chosen, I can not control its placement 2) because it is a core mechanic (spell area effect) I can not replace it easily. I either have to rename it or get rid of it, and thus complicate things for my player or my campaign. 3) because it has a fluff name, even though the character might call it something else, the players are going to constantly be using the term "golden wyvern adept" when refering to it. So your campaign is forced to bring in these fluffy feats. Because of the nature of the feat building fluff into the character, it is very likely a player embraces the concept of the feat (being an adept in a Order called the Golden Wyverns or learned from an ancient form of magical schooling called the Golden Wyvern technique or whatever). This colors and flavors the campaign setting in ways the DM can't control. It places setting elements just by a character making reference to it, which then leads characters to wonder at the nature of such a group or school. This in turn places the Golden Wyverns (and like named feats) into EVERY D&D campaign running in 4.0. As roleplaying reflects storytelling in all its forms, this is a short sighted and silly thing to do with core rules at best. 4) because, feat and talent reference is necessary for the rules to core rules to function. Everything else can be ignored, but classes and their abilities cannot. If the feat is kept like this (and even worse considered product identity) then 3rd party publishers are done for. Renaming core rules on a character that the player choose and brings into play without the DM placing it in game is going to cause frustration. Not renaming those elements is going to frustrate the DMs who work hard on their worlds they have crafted and told stories in, It is going to frustrate many of the fans of official settings that suddenly have these shared ancient orders and identical magic in each setting. This just seems like a bad idea. Why do that to those DMs and those campaign settings. Why take away a key part of D&D, the appearance of a rules set that for the most part lets you tell fantasy stories with your friends in creative ways. There is actually very little fluff in the 3.0 and 3.5 books. The designers knew that, and only put in a small amount in places the DMs were not bothered by it. As for Golden Wyvern Adept not being an order, an adept is typically a member of a group who follows certain teachings when referring to the practice of magic. WOTC could be meaning it as an expert in Golden Wyvern techique, but I doubt it considering they have already referred to these as wizard orders with distinct training. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What should WOTC do about Golden Wyvern Adept? (Keep Friendly)
Top