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What should WOTC do about Golden Wyvern Adept? (Keep Friendly)
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<blockquote data-quote="xechnao" data-source="post: 3945181" data-attributes="member: 58105"><p>To be inspired to make a character IMO is about stimualting ones own imagination. This means that a book has to impress (done by visual art) by touching what allready is inside of me and then show me that there is more I can do of my imagination than myself alone, aka show me the numbers. This is what RPGs are about I think, especially for the uninitiated. </p><p>And for new customers, being simpler does not really count, because if you are inclined to it, you will buy it nevertheless and mold it to your needs. It may count for those allready into the hobby though. So, competition wise, if the new edition brings new and better mechanic ideas to the table, FMPOV this will be very welcome, seeing it as a positive and healthy part of the market competition.</p><p>But what it seems, IMO, is that the new edition's fluff does not come as a healthy byproduct of competition, but more as an unhealthy one, seeking to capitalize on the game's actual popularity just by coming from the people that the public thinks are risponsable for the game -my point about popularity being, that if for example a product, identical to 4thEd was made by a 3rd party, let's say a year ago, but did not bear the popular name, I think it would not have made such an impact the 4thEd of D&D claims (but, yes, if it was coming with a groundbreaking mechanics style like D20 did, then perhaps it could shake the hobby). And it seems the new edition is more or equally about fluff than mechanics. So it seems it is coming more as an unhealthy byproduct than a healthy one. </p><p>My point is that the RPG machine from the moment it was invented, it was set to get going fluff wise. So adding new fluff to D&D is not so much adding to the hobby IMO.</p><p>What I see as a quality in an RPG product is instead of expanding on fluff, it shows you on the tools how you can do it yourself, and this is what I think D&D D20's success was about-D20 was a leap in this direction and this is what is the claim of its success.</p></blockquote><p></p>
[QUOTE="xechnao, post: 3945181, member: 58105"] To be inspired to make a character IMO is about stimualting ones own imagination. This means that a book has to impress (done by visual art) by touching what allready is inside of me and then show me that there is more I can do of my imagination than myself alone, aka show me the numbers. This is what RPGs are about I think, especially for the uninitiated. And for new customers, being simpler does not really count, because if you are inclined to it, you will buy it nevertheless and mold it to your needs. It may count for those allready into the hobby though. So, competition wise, if the new edition brings new and better mechanic ideas to the table, FMPOV this will be very welcome, seeing it as a positive and healthy part of the market competition. But what it seems, IMO, is that the new edition's fluff does not come as a healthy byproduct of competition, but more as an unhealthy one, seeking to capitalize on the game's actual popularity just by coming from the people that the public thinks are risponsable for the game -my point about popularity being, that if for example a product, identical to 4thEd was made by a 3rd party, let's say a year ago, but did not bear the popular name, I think it would not have made such an impact the 4thEd of D&D claims (but, yes, if it was coming with a groundbreaking mechanics style like D20 did, then perhaps it could shake the hobby). And it seems the new edition is more or equally about fluff than mechanics. So it seems it is coming more as an unhealthy byproduct than a healthy one. My point is that the RPG machine from the moment it was invented, it was set to get going fluff wise. So adding new fluff to D&D is not so much adding to the hobby IMO. What I see as a quality in an RPG product is instead of expanding on fluff, it shows you on the tools how you can do it yourself, and this is what I think D&D D20's success was about-D20 was a leap in this direction and this is what is the claim of its success. [/QUOTE]
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What should WOTC do about Golden Wyvern Adept? (Keep Friendly)
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