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What Should You Be Able to Accomplish in Four Hours?
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<blockquote data-quote="Rel" data-source="post: 5451381" data-attributes="member: 99"><p>Our sessions run typically 4.5-5 hours and most of the time I feel like we get enough done to make me satisfied. This last week was an exception but there was some pretty bad timing and miscommunication that was out of the ordinary.</p><p></p><p>We're currently playing Savage Worlds and one of the things I like about it is that it lives up to its claim to be Fast Furious Fun. The combat system is pretty lean and moves quickly. And it lets the PC's mow through mooks fast and deal with the real threats in reasonable time but all the while it feel dangerous. That's about as much as I can ask from a combat system.</p><p></p><p>The other factor is pacing and I'm running a "Fantasy Gothic Horror" game right now. So a lot of the pacing is building up the creepy unknown and mystery. So that takes time too and the game isn't going to have the same fast pace as a dungeon crawl where it is often "Fight, Loot, Repeat".</p><p></p><p>I generally plan on having at least one major and one minor combat each session as an average and that seems pretty comfortable for this group, with this system, in this setting.</p></blockquote><p></p>
[QUOTE="Rel, post: 5451381, member: 99"] Our sessions run typically 4.5-5 hours and most of the time I feel like we get enough done to make me satisfied. This last week was an exception but there was some pretty bad timing and miscommunication that was out of the ordinary. We're currently playing Savage Worlds and one of the things I like about it is that it lives up to its claim to be Fast Furious Fun. The combat system is pretty lean and moves quickly. And it lets the PC's mow through mooks fast and deal with the real threats in reasonable time but all the while it feel dangerous. That's about as much as I can ask from a combat system. The other factor is pacing and I'm running a "Fantasy Gothic Horror" game right now. So a lot of the pacing is building up the creepy unknown and mystery. So that takes time too and the game isn't going to have the same fast pace as a dungeon crawl where it is often "Fight, Loot, Repeat". I generally plan on having at least one major and one minor combat each session as an average and that seems pretty comfortable for this group, with this system, in this setting. [/QUOTE]
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