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What Should You Be Able to Accomplish in Four Hours?
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<blockquote data-quote="NewJeffCT" data-source="post: 5451398" data-attributes="member: 10784"><p>It depends on the game. Since we switched to 4E almost a year ago, we seem to accomplish a lot more combat-wise each session than we did during our 2 1/2 year long 3.5E campaign.</p><p></p><p>With 3.5, I rarely got in more than one combat per session and it was such a huge task to have a combat, so the game was a series of epic showdowns where the combat could last the entire 4 hour session, and then some. Heck, the last two encounters of the campaign both lasted two complete overtime sessions (5 more more hours) because they were so big and the bad guys and PCs both had so many choices/options at high levels. The party cleric, wizard and psion all had a ton of options to choose from, and what they cast/manifested could change based on what happened right before their turn came up in the round.</p><p></p><p>With 4E, because player choice is more limited, combat seems to move along much quicker than it did before.</p><p></p><p>While our last two sessions of four hours have been all role-playing (murder mystery), I anticipate some role-playing to start the next session, followed by two big combat encounters and then some more roleplaying and mystery solving to close out the night.</p><p></p><p>Depending on player choice, the following session could start with some big combats, followed by roleplaying, traps, haunts and mystery solving. Or, it could work in reverse. Or, somewhere in between. But, I hope to get through most all of that.</p></blockquote><p></p>
[QUOTE="NewJeffCT, post: 5451398, member: 10784"] It depends on the game. Since we switched to 4E almost a year ago, we seem to accomplish a lot more combat-wise each session than we did during our 2 1/2 year long 3.5E campaign. With 3.5, I rarely got in more than one combat per session and it was such a huge task to have a combat, so the game was a series of epic showdowns where the combat could last the entire 4 hour session, and then some. Heck, the last two encounters of the campaign both lasted two complete overtime sessions (5 more more hours) because they were so big and the bad guys and PCs both had so many choices/options at high levels. The party cleric, wizard and psion all had a ton of options to choose from, and what they cast/manifested could change based on what happened right before their turn came up in the round. With 4E, because player choice is more limited, combat seems to move along much quicker than it did before. While our last two sessions of four hours have been all role-playing (murder mystery), I anticipate some role-playing to start the next session, followed by two big combat encounters and then some more roleplaying and mystery solving to close out the night. Depending on player choice, the following session could start with some big combats, followed by roleplaying, traps, haunts and mystery solving. Or, it could work in reverse. Or, somewhere in between. But, I hope to get through most all of that. [/QUOTE]
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