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What Should You Be Able to Accomplish in Four Hours?
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<blockquote data-quote="Haltherrion" data-source="post: 5453780" data-attributes="member: 18253"><p>Four hours would be tight for our group. Even trimming out the normal non-D&D chatter, we'd be hard pressed to get in 2 combats. It isn't so much that the combats take a super long time, although they can at times but that there is typically a fair amount of RP and decision making to do out of combat and that can take a lot of time. My group doesn't dive into fights and tries hard to find non-combat solutions to most problems.</p><p> </p><p>I guess to take your question another way: how would I live with 4 hour sessions? I would probably go to a "dense encounter setting" where stuff happens more quickly. Some of the stuff could still be RP and not combat but a city setting possibly (although they can get very talky, although a city in the midst of a disaster might work) or more likely some sort of dungeon crawl type setting although dressed up a bit- perhaps they are tossed into some strange plane or a huge derelict flying fortress or some such.</p><p> </p><p>As a ref, I'd like to make sure that in any session there were several interesting things happening just to keep the players coming back and so given a time constraint, might consider settings where a faster pace could be justified.</p></blockquote><p></p>
[QUOTE="Haltherrion, post: 5453780, member: 18253"] Four hours would be tight for our group. Even trimming out the normal non-D&D chatter, we'd be hard pressed to get in 2 combats. It isn't so much that the combats take a super long time, although they can at times but that there is typically a fair amount of RP and decision making to do out of combat and that can take a lot of time. My group doesn't dive into fights and tries hard to find non-combat solutions to most problems. I guess to take your question another way: how would I live with 4 hour sessions? I would probably go to a "dense encounter setting" where stuff happens more quickly. Some of the stuff could still be RP and not combat but a city setting possibly (although they can get very talky, although a city in the midst of a disaster might work) or more likely some sort of dungeon crawl type setting although dressed up a bit- perhaps they are tossed into some strange plane or a huge derelict flying fortress or some such. As a ref, I'd like to make sure that in any session there were several interesting things happening just to keep the players coming back and so given a time constraint, might consider settings where a faster pace could be justified. [/QUOTE]
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