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What Should You Be Able to Accomplish in Four Hours?
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<blockquote data-quote="Traveon Wyvernspur" data-source="post: 5459016" data-attributes="member: 73201"><p>I'll break down what we do in my sessions where I DM, which typically last about 3 1/2 - 4 hours.</p><p></p><p>- I prep 2-3 encounters to throw at the group depending on where they are in the campaign, and sometimes they only get 1 encounter done because of role-playing or skill challenges.</p><p>- I give the DM Rules Compendium to one of the other guys at the table to be my assistant so he's the one who looks the stuff up when there are rules questions that people really want to know. I don't stop the game to do it. This speeds up games considerably.</p><p>- I use a laptop to keep track of combats (DnD4e Combat Manager to be precise) which helps me track all the hit points of NPCs/PCs, conditions, initiatives, and this is what I plan my encounters with ahead of time and save in my campaign folder.</p><p>- I have an ongoing write-up in Word that I keep track of everything that has gone on in the campaign for everyone and send it out weekly to keep everyone reminded of what happened previously. My players are also very good at writing things down in game to keep track of major NPCs, events, places, et cetera.</p><p></p><p>So in a 3 1/2 hour session we'll get done quite a bit and progress the storyline to the next chapter. I don't really plan on where they will end up in any given session, but I wing it where necessary to keep things interesting. We all know the players like to go off on tangents so I try to have the world open to do whatever they feel like doing and they know the major quests that they have to get accomplished.</p></blockquote><p></p>
[QUOTE="Traveon Wyvernspur, post: 5459016, member: 73201"] I'll break down what we do in my sessions where I DM, which typically last about 3 1/2 - 4 hours. - I prep 2-3 encounters to throw at the group depending on where they are in the campaign, and sometimes they only get 1 encounter done because of role-playing or skill challenges. - I give the DM Rules Compendium to one of the other guys at the table to be my assistant so he's the one who looks the stuff up when there are rules questions that people really want to know. I don't stop the game to do it. This speeds up games considerably. - I use a laptop to keep track of combats (DnD4e Combat Manager to be precise) which helps me track all the hit points of NPCs/PCs, conditions, initiatives, and this is what I plan my encounters with ahead of time and save in my campaign folder. - I have an ongoing write-up in Word that I keep track of everything that has gone on in the campaign for everyone and send it out weekly to keep everyone reminded of what happened previously. My players are also very good at writing things down in game to keep track of major NPCs, events, places, et cetera. So in a 3 1/2 hour session we'll get done quite a bit and progress the storyline to the next chapter. I don't really plan on where they will end up in any given session, but I wing it where necessary to keep things interesting. We all know the players like to go off on tangents so I try to have the world open to do whatever they feel like doing and they know the major quests that they have to get accomplished. [/QUOTE]
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