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What Should You Be Able to Accomplish in Four Hours?
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<blockquote data-quote="pogre" data-source="post: 5462080" data-attributes="member: 6588"><p>I think this is a great point. Do you think your players would get less enjoyment from the game if you pushed them to act faster? I have one player who tries to figure out the <em>optimal</em> action every round and I really push him. He hasn't voiced his displeasure, but I'm guessing some players would. Maybe most DMs don't push their players to act quickly on their initiative the way I do?</p><p></p><p>I'm not over the top about it. I only urge them on if I sense it is slowing combat down. I usually wait about 10 seconds and then say, "OK, I guess your holding this round?" That usually gets them in gear. Otherwise, I keep moving down the initiative, which does not happen often.</p></blockquote><p></p>
[QUOTE="pogre, post: 5462080, member: 6588"] I think this is a great point. Do you think your players would get less enjoyment from the game if you pushed them to act faster? I have one player who tries to figure out the [i]optimal[/i] action every round and I really push him. He hasn't voiced his displeasure, but I'm guessing some players would. Maybe most DMs don't push their players to act quickly on their initiative the way I do? I'm not over the top about it. I only urge them on if I sense it is slowing combat down. I usually wait about 10 seconds and then say, "OK, I guess your holding this round?" That usually gets them in gear. Otherwise, I keep moving down the initiative, which does not happen often. [/QUOTE]
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