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What should you be doing between turns?
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<blockquote data-quote="Ktulu" data-source="post: 5087284" data-attributes="member: 13465"><p>Two things:</p><p></p><p>1. Pay attention. Watch what the other players are doing and start deciding what you're power/move/focus will be. There are five players and 20 monsters on the map, lets try to keep it going quickly. Yes, plans will change when Leeeeroy charges the dragon, but most of the time you should have a good first idea and a backup move, if possible.</p><p></p><p>2. Interact. If you're flanking with an ally, add to his description when he knocks the enemy back and imposes a -2. Maybe you kidney punch, or trip him up. If you provide color commentary, you'll help other players do the same.</p><p></p><p></p><p>What I DON'T want you doing:</p><p></p><p>We don't have any problems with people texting/surfing the web, as no computers are up save for one running the character builder/compendium and phones are only used if the wives call. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>However, one thing that can get irritating is the "dictating of other players". When one player starts telling another what power/move they should do.. not necessarily to set them up, just because they're dictating the encounter. For the players in my group that are more quiet, this tends to push them into the background and make the louder player more the center of attention. We're all friends and no one's trying to crowd the other, but it does have to be reminded, from time to time.</p></blockquote><p></p>
[QUOTE="Ktulu, post: 5087284, member: 13465"] Two things: 1. Pay attention. Watch what the other players are doing and start deciding what you're power/move/focus will be. There are five players and 20 monsters on the map, lets try to keep it going quickly. Yes, plans will change when Leeeeroy charges the dragon, but most of the time you should have a good first idea and a backup move, if possible. 2. Interact. If you're flanking with an ally, add to his description when he knocks the enemy back and imposes a -2. Maybe you kidney punch, or trip him up. If you provide color commentary, you'll help other players do the same. What I DON'T want you doing: We don't have any problems with people texting/surfing the web, as no computers are up save for one running the character builder/compendium and phones are only used if the wives call. :) However, one thing that can get irritating is the "dictating of other players". When one player starts telling another what power/move they should do.. not necessarily to set them up, just because they're dictating the encounter. For the players in my group that are more quiet, this tends to push them into the background and make the louder player more the center of attention. We're all friends and no one's trying to crowd the other, but it does have to be reminded, from time to time. [/QUOTE]
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