Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What should you be doing between turns?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Janx" data-source="post: 5087476" data-attributes="member: 8835"><p>When I see a question like the title of this thread, my first suspicion is that combat is taking too long in general.</p><p></p><p>I've got a blog article on how to speed it up:</p><p><a href="http://www.enworld.org/forum/blogs/janx/300-making-combat-faster.html" target="_blank">http://www.enworld.org/forum/blogs/janx/300-making-combat-faster.html</a></p><p></p><p>It won't cure everything, but it'll reduce the problem of each player taking too long.</p><p></p><p>For the main topic, I expect players to be paying attention. I disallow tv and other distractions. With laptops/pdas having in-game uses, the line gets fuzzier. When I have players facebooking instead of paying attention, I'll deal with the player.</p><p></p><p>As a side note, I have kicked a friend from a campaign because he was trying to trade magic cards during my sessions (as in multiple offenses, and impeding game play regularly). It was disrupting my game, so since he'd obviously rather be playing a different game...</p><p></p><p>I like using a battlemat, because it gives players a visual to lock onto. The pieces get moved around, which attracts their attention. Plus, if they do drift off, they can get a sit-rep by glancing at the board, rather than asking me 50 questions on their turn.</p><p></p><p>Per the complaints in this thread, the common theme is players taking too long, which leads to boredom and not paying attention. I don't like a strict "if you say it, you do it" policy, but you do need to get your players to start making choices. If they hem, and haw, then their PC hems and haws, either put them on full defense and skip their turn, or delay their action. Allow for a little, "um, I'll uh, go here and cast magic missile!". But don't let them take more than a few minutes without actually choosing an action. The bulk of the turn should be to clarify and resolve the action, not decide what action to take.</p><p></p><p></p><p>As a game design observation, I've noticed that for simple actions, people don't like waiting for more than 4 or so actions. draw a card/play a card could be considered 1 action (yes, I know it's 2). Add more players in that scenario, and you start having boredom and inattention issues as the game play slows down. Add in more actions that occur per player, same problem.</p><p></p><p>Thus, 1st level combat in D&D with 4 PCs goes pretty quick. When folks start swinging multiple attacks at higher levels, you notice the slow-down again.</p><p></p><p>Without changing the game, you need to get people to hurry up, in order to reduce the impact of this phenomenon. Part of that is to get rid of distractions, and rush your players bit. Cut them off if they do take too long.</p></blockquote><p></p>
[QUOTE="Janx, post: 5087476, member: 8835"] When I see a question like the title of this thread, my first suspicion is that combat is taking too long in general. I've got a blog article on how to speed it up: [URL="http://www.enworld.org/forum/blogs/janx/300-making-combat-faster.html"]http://www.enworld.org/forum/blogs/janx/300-making-combat-faster.html[/URL] It won't cure everything, but it'll reduce the problem of each player taking too long. For the main topic, I expect players to be paying attention. I disallow tv and other distractions. With laptops/pdas having in-game uses, the line gets fuzzier. When I have players facebooking instead of paying attention, I'll deal with the player. As a side note, I have kicked a friend from a campaign because he was trying to trade magic cards during my sessions (as in multiple offenses, and impeding game play regularly). It was disrupting my game, so since he'd obviously rather be playing a different game... I like using a battlemat, because it gives players a visual to lock onto. The pieces get moved around, which attracts their attention. Plus, if they do drift off, they can get a sit-rep by glancing at the board, rather than asking me 50 questions on their turn. Per the complaints in this thread, the common theme is players taking too long, which leads to boredom and not paying attention. I don't like a strict "if you say it, you do it" policy, but you do need to get your players to start making choices. If they hem, and haw, then their PC hems and haws, either put them on full defense and skip their turn, or delay their action. Allow for a little, "um, I'll uh, go here and cast magic missile!". But don't let them take more than a few minutes without actually choosing an action. The bulk of the turn should be to clarify and resolve the action, not decide what action to take. As a game design observation, I've noticed that for simple actions, people don't like waiting for more than 4 or so actions. draw a card/play a card could be considered 1 action (yes, I know it's 2). Add more players in that scenario, and you start having boredom and inattention issues as the game play slows down. Add in more actions that occur per player, same problem. Thus, 1st level combat in D&D with 4 PCs goes pretty quick. When folks start swinging multiple attacks at higher levels, you notice the slow-down again. Without changing the game, you need to get people to hurry up, in order to reduce the impact of this phenomenon. Part of that is to get rid of distractions, and rush your players bit. Cut them off if they do take too long. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What should you be doing between turns?
Top