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What should you be doing between turns?
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<blockquote data-quote="Primitive Screwhead" data-source="post: 5087558" data-attributes="member: 20805"><p>Perhaps your group is playing the wrong game?</p><p></p><p>No, I am being serious. I have been in groups that could stay connected and focused playing Rolemaster through 4 to 5 hour combat sets... which in RM is about 10 rounds. I have also had groups that had issues staying up with the complexity of Paranoia combat { uh, what do I do? shoot him with my lazer rifle or shoot him with my lazer rifle?}</p><p></p><p> Another question for me to get boo-hoo'd for: Is being annoyed at this worth it? I mean if the game is otherwise fun and the rest of the group is great to hang out with... perhaps its better to lay aside your preferences for a rapid combat session and enjoy it some more.</p><p></p><p></p><p> That being said, Janx has some really good advice. Organizing your players at the table with experience players next to inexperience once, seperating players who tend to engage is side conversations, ensuring distractions are removed.. etc... All good stuff.</p><p></p><p> The best thing, IMO, is to talk to the group. I have run a group of 7 players and had to talk with them after one agonizingly slow combat. THe light-bulb came on with some of them and the following sessions were much smoother.</p><p></p><p> Personally, as a player I try to have my action set up in advance, have the dice ready to roll.. quickly describe my action, roll the dice.. and I am done. In some cases my striker's turn is already done before the guy before me is finished picking up his dice. {after all, a ranged striker with a long-bow tends to be 'I shoot X using my Y power' as an action <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> }</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 5087558, member: 20805"] Perhaps your group is playing the wrong game? No, I am being serious. I have been in groups that could stay connected and focused playing Rolemaster through 4 to 5 hour combat sets... which in RM is about 10 rounds. I have also had groups that had issues staying up with the complexity of Paranoia combat { uh, what do I do? shoot him with my lazer rifle or shoot him with my lazer rifle?} Another question for me to get boo-hoo'd for: Is being annoyed at this worth it? I mean if the game is otherwise fun and the rest of the group is great to hang out with... perhaps its better to lay aside your preferences for a rapid combat session and enjoy it some more. That being said, Janx has some really good advice. Organizing your players at the table with experience players next to inexperience once, seperating players who tend to engage is side conversations, ensuring distractions are removed.. etc... All good stuff. The best thing, IMO, is to talk to the group. I have run a group of 7 players and had to talk with them after one agonizingly slow combat. THe light-bulb came on with some of them and the following sessions were much smoother. Personally, as a player I try to have my action set up in advance, have the dice ready to roll.. quickly describe my action, roll the dice.. and I am done. In some cases my striker's turn is already done before the guy before me is finished picking up his dice. {after all, a ranged striker with a long-bow tends to be 'I shoot X using my Y power' as an action :) } [/QUOTE]
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