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General Tabletop Discussion
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What single new class would you like to see?
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<blockquote data-quote="Celebrim" data-source="post: 6861514" data-attributes="member: 4937"><p>5e has great sub-classing mechanics so you should probably try to squeeze as much as possible into subclasses of base classes. "There is more than one way to do things" isn't a great attribute to have in a system.</p><p></p><p>Class concepts...</p><p></p><p>Explorer: You are an all around balanced adventurer/dungeoneer class, with decent social and combat skills, capable of filling in for either not bad fighter or a not too bad rogue. You are a survivor, and tough and hardy and resistant to hazards of every sort. But your real specialty is movement and finding your way. Some versions can even learn how to travel to other planes without magic, simply by knowing the way through the veils.</p><p></p><p>Reincarnate: You have lived many lives. By bringing back your memories, you can emulate almost any other class.</p><p></p><p>Feyborn: You are a nature spirit, born of the union of a mortal with a creature of fairy. You don't cast spells so much as you gain spell-like abilities and mysterious fey powers. You are great at self-buffing, and spell-casting even while wearing armor. However, Warlock might eat this class concept and take its stuff.</p><p></p><p>Expert: You are Sherlock Holmes. You are proficient in almost everything, and have penetrating near supernatural insight. Your skills are legendary, whether you are a master of disguise, an alchemist or an inventor everyone else thought was a mad. </p><p></p><p>Paragon: You are a fairy tale hero; the lucky seventh son of a seventh son, the miller's third son, the king's youngest daughter. You may be fairly average, and even normal, but you've been blessed, fortunate, and gosh darn it the world just likes you. You may have been just born better than everyone else, with all the virtues of your race demonstrated in their maximum potential. Things just seem to work out in your favor, and your enemies seem to end up jinxed.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6861514, member: 4937"] 5e has great sub-classing mechanics so you should probably try to squeeze as much as possible into subclasses of base classes. "There is more than one way to do things" isn't a great attribute to have in a system. Class concepts... Explorer: You are an all around balanced adventurer/dungeoneer class, with decent social and combat skills, capable of filling in for either not bad fighter or a not too bad rogue. You are a survivor, and tough and hardy and resistant to hazards of every sort. But your real specialty is movement and finding your way. Some versions can even learn how to travel to other planes without magic, simply by knowing the way through the veils. Reincarnate: You have lived many lives. By bringing back your memories, you can emulate almost any other class. Feyborn: You are a nature spirit, born of the union of a mortal with a creature of fairy. You don't cast spells so much as you gain spell-like abilities and mysterious fey powers. You are great at self-buffing, and spell-casting even while wearing armor. However, Warlock might eat this class concept and take its stuff. Expert: You are Sherlock Holmes. You are proficient in almost everything, and have penetrating near supernatural insight. Your skills are legendary, whether you are a master of disguise, an alchemist or an inventor everyone else thought was a mad. Paragon: You are a fairy tale hero; the lucky seventh son of a seventh son, the miller's third son, the king's youngest daughter. You may be fairly average, and even normal, but you've been blessed, fortunate, and gosh darn it the world just likes you. You may have been just born better than everyone else, with all the virtues of your race demonstrated in their maximum potential. Things just seem to work out in your favor, and your enemies seem to end up jinxed. [/QUOTE]
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