Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What single new class would you like to see?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cap'n Kobold" data-source="post: 6871305" data-attributes="member: 6802951"><p>This is what I meant when I said that there were so many different variants of Artificer. The Eberron Artificer effectively has spells: magical temporary enhancements that can be imbued into items to give a variety of effects. Within the Artificer, you then have different directions for possible subclasses: The Battle Artificer who fights with their enhanced weapons and armour, the wand or staff user with a more blasty role, the construct master with a homunculi such as the Iron defender as a companion, the Renegade mastermaker who gradually transforms themselves into a construct that they can directly enhance.</p><p></p><p>There is some potential crossover with the Alchemist: also having spells that are temporarily imbued into items. The bombs might be similar to the Blastificer archetype, and the effects of the mutagen similar to the Renegade Mastermaker. It would get . . . crowded trying to get all of that into a single subclass.</p><p></p><p>Then you have the Tinkerer/Inventor concept, who doesn't use spells, and might not even use magic.</p><p></p><p>The poisoner . . . strikes me as tricky to fit in, but there are ways to do it. It sounds like a martial type with a range of extra damage or conditions delivered by weapon strikes. Exact concept would depend on whether you would be required to predetermine the number of doses of what poison each long rest (probably using a points-based or spell-slot system), or whether you can apply on the fly at the moment of attack.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 6871305, member: 6802951"] This is what I meant when I said that there were so many different variants of Artificer. The Eberron Artificer effectively has spells: magical temporary enhancements that can be imbued into items to give a variety of effects. Within the Artificer, you then have different directions for possible subclasses: The Battle Artificer who fights with their enhanced weapons and armour, the wand or staff user with a more blasty role, the construct master with a homunculi such as the Iron defender as a companion, the Renegade mastermaker who gradually transforms themselves into a construct that they can directly enhance. There is some potential crossover with the Alchemist: also having spells that are temporarily imbued into items. The bombs might be similar to the Blastificer archetype, and the effects of the mutagen similar to the Renegade Mastermaker. It would get . . . crowded trying to get all of that into a single subclass. Then you have the Tinkerer/Inventor concept, who doesn't use spells, and might not even use magic. The poisoner . . . strikes me as tricky to fit in, but there are ways to do it. It sounds like a martial type with a range of extra damage or conditions delivered by weapon strikes. Exact concept would depend on whether you would be required to predetermine the number of doses of what poison each long rest (probably using a points-based or spell-slot system), or whether you can apply on the fly at the moment of attack. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What single new class would you like to see?
Top