Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What single new class would you like to see?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pdzoch" data-source="post: 6871337" data-attributes="member: 80982"><p>Whatever is chosen, it must offer a different way to play the game, not just be a variation.</p><p></p><p>I've never been a fan of psionics, but that class was way different than the others. Though, many new players found it too hard to figure out. It is more of an advanced player character.</p><p></p><p>Beast Masters/summoners were popular with my gaming group. They liked relying on their "pets" whatever they may have been. In the past systems, it always felt like the "pets" just augmented the characters fighting capabilities instead of represent the core of it. Also, what do these characters do in non-battle situations? Walking into a town with a tiger was a big no-no. So whatever had to be summoned had to work for all types of game situations.</p><p></p><p>I like the artificer/alchemist concept, but more as a mad scientist instead of a variation of magic. Their detective abilities should be high and their ability to mix concoctions up on the fly should be core. I see these as component focused specialists who make amazing and unique effects happen. (bonus, there is no "concentration" checks for their potion effects, nor is it subject to dispel magic is it is chemical based).</p><p></p><p>Lastly, I like the rune type of magic, where the magic is based on the shape of the ink/carvings. No verbal component. But all magic has to be transferred by touch (i.e. inscription). This makes for a more versatile magic style that can transfer an effect to creature or object. But, in order for the effect to be transferred, the surface must be able to take the inscription. Spells on diamond type surfaces are extremely resistant to engraved runes. Plus, the runes wear off, so only the high powered rune casters can inscribe longer duration runes. Knowledge is a core non-battle trait, knowledge of history, language, and materials. </p><p></p><p>As for another fighter class, I do agree that there are already plenty of magic types in the book, but I do not know how a different martial class can really be that much different that what is already available in the books by theme, weapon selection and play styles.</p></blockquote><p></p>
[QUOTE="pdzoch, post: 6871337, member: 80982"] Whatever is chosen, it must offer a different way to play the game, not just be a variation. I've never been a fan of psionics, but that class was way different than the others. Though, many new players found it too hard to figure out. It is more of an advanced player character. Beast Masters/summoners were popular with my gaming group. They liked relying on their "pets" whatever they may have been. In the past systems, it always felt like the "pets" just augmented the characters fighting capabilities instead of represent the core of it. Also, what do these characters do in non-battle situations? Walking into a town with a tiger was a big no-no. So whatever had to be summoned had to work for all types of game situations. I like the artificer/alchemist concept, but more as a mad scientist instead of a variation of magic. Their detective abilities should be high and their ability to mix concoctions up on the fly should be core. I see these as component focused specialists who make amazing and unique effects happen. (bonus, there is no "concentration" checks for their potion effects, nor is it subject to dispel magic is it is chemical based). Lastly, I like the rune type of magic, where the magic is based on the shape of the ink/carvings. No verbal component. But all magic has to be transferred by touch (i.e. inscription). This makes for a more versatile magic style that can transfer an effect to creature or object. But, in order for the effect to be transferred, the surface must be able to take the inscription. Spells on diamond type surfaces are extremely resistant to engraved runes. Plus, the runes wear off, so only the high powered rune casters can inscribe longer duration runes. Knowledge is a core non-battle trait, knowledge of history, language, and materials. As for another fighter class, I do agree that there are already plenty of magic types in the book, but I do not know how a different martial class can really be that much different that what is already available in the books by theme, weapon selection and play styles. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What single new class would you like to see?
Top