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<blockquote data-quote="Faolyn" data-source="post: 8237118" data-attributes="member: 6915329"><p>Which I didn't actually do. You kind of did, though, by saying that the way it currently is wouldn't be allowed if it were just introduced, everyone would hate it, etc.</p><p></p><p>Which also kind of brings up the point I was making: if you already have a magic system, you don't really need a second one.</p><p></p><p></p><p>To be fair, when I asked you to say what psionics systems <em>you </em>liked, all you did was say "I liked every other edition's psionics," which is also just opinion with no rational argument--you never said <em>why </em>the 2e/3x/4e psionics systems were good and you didn't show the math or any actual examples to support why they were good; just that you liked them. I guess that's my fault for not asking you to explain.</p><p></p><p></p><p>So your anecdotes beat mine, then? </p><p></p><p></p><p>Funny; all the math I saw worked pretty well. </p><p></p><p></p><p>Never saw those arguments myself. Everyone I saw seemed to realize that UAs start out overly powerful and are later tuned down. </p><p></p><p>Also, I don't think <em>anyone</em>, regardless of forum, wants them to produce material that we the players then have to nerf on our own. Why do you think so many people just disallow <em>healing spirit</em> rather than go through the effort of nerfing it--and that's just a single spell, not a whole class.</p><p></p><p></p><p>Ah, this argument again. Nope, sorry. Here's the actual text from the DMG:</p><p></p><p style="margin-left: 20px"><strong>The Adventuring Day (pg 84)</strong></p> <p style="margin-left: 20px">Assuming typical adventuring conditions and average luck, most adventuring parties can handle about six to eight medium or hard encounters in a day. If the adventure has more easy encounters, the adventurers can get through more. If it has more deadly encounters, they can handle fewer.</p><p></p><p>It's NOT that "a game day has 6-8 encounters." It's "adventurers can probably handle this many average-difficulty encounters before they run out of resources."</p><p></p><p>The game is <em>not </em>balanced on 6-8 encounters, nor does it <em>require </em>that many to be balanced.</p><p></p><p>So you're basically saying that the 5e Mystic class was balanced around something that doesn't actually exist, which makes that a useless metric for determining how balanced the class actually is.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8237118, member: 6915329"] Which I didn't actually do. You kind of did, though, by saying that the way it currently is wouldn't be allowed if it were just introduced, everyone would hate it, etc. Which also kind of brings up the point I was making: if you already have a magic system, you don't really need a second one. To be fair, when I asked you to say what psionics systems [I]you [/I]liked, all you did was say "I liked every other edition's psionics," which is also just opinion with no rational argument--you never said [I]why [/I]the 2e/3x/4e psionics systems were good and you didn't show the math or any actual examples to support why they were good; just that you liked them. I guess that's my fault for not asking you to explain. So your anecdotes beat mine, then? Funny; all the math I saw worked pretty well. Never saw those arguments myself. Everyone I saw seemed to realize that UAs start out overly powerful and are later tuned down. Also, I don't think [I]anyone[/I], regardless of forum, wants them to produce material that we the players then have to nerf on our own. Why do you think so many people just disallow [I]healing spirit[/I] rather than go through the effort of nerfing it--and that's just a single spell, not a whole class. Ah, this argument again. Nope, sorry. Here's the actual text from the DMG: [INDENT][B]The Adventuring Day (pg 84)[/B][/INDENT] [INDENT]Assuming typical adventuring conditions and average luck, most adventuring parties can handle about six to eight medium or hard encounters in a day. If the adventure has more easy encounters, the adventurers can get through more. If it has more deadly encounters, they can handle fewer.[/INDENT] It's NOT that "a game day has 6-8 encounters." It's "adventurers can probably handle this many average-difficulty encounters before they run out of resources." The game is [I]not [/I]balanced on 6-8 encounters, nor does it [I]require [/I]that many to be balanced. So you're basically saying that the 5e Mystic class was balanced around something that doesn't actually exist, which makes that a useless metric for determining how balanced the class actually is. [/QUOTE]
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