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<blockquote data-quote="Sacrosanct" data-source="post: 8240681" data-attributes="member: 15700"><p>I didn't refuse to. As I said upthread that you ignored and omitted from what you quoted from me, that # when adding changed. It wasn't the same. BAB bonuses were different in 3e from one attack to another. There were many more scenarios that gave you a modifier one way or the other that differed from each attack than in THAC0 versions of the game. And then the numbers grew way beyond a 20 digit spread. All these things matter, and either didn't allow you to pre-calculate like you could in AD&D, or you had to have an entire sheet dedicated to all of these various scenarios for each weapon (which I've never seen)</p><p></p><p>that's what I mean by an even playing field. Because it wasn't. On the surface adding is easier, but not always the case when you're dealing with much greater values and more steps involved to get to the final value. It's contextual. I've literally given you multiple examples of scenario where THAC0 is easier, and you continue to ignore them and make blanket statements like THAC0 fails in every example. That's objectively not true. So if you refuse to acknowledge and ignore the examples I gave that prove how it doesn't always fail, then I think we're done because you're digging your heels on an argument that is objectively not true. So have a good day.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 8240681, member: 15700"] I didn't refuse to. As I said upthread that you ignored and omitted from what you quoted from me, that # when adding changed. It wasn't the same. BAB bonuses were different in 3e from one attack to another. There were many more scenarios that gave you a modifier one way or the other that differed from each attack than in THAC0 versions of the game. And then the numbers grew way beyond a 20 digit spread. All these things matter, and either didn't allow you to pre-calculate like you could in AD&D, or you had to have an entire sheet dedicated to all of these various scenarios for each weapon (which I've never seen) that's what I mean by an even playing field. Because it wasn't. On the surface adding is easier, but not always the case when you're dealing with much greater values and more steps involved to get to the final value. It's contextual. I've literally given you multiple examples of scenario where THAC0 is easier, and you continue to ignore them and make blanket statements like THAC0 fails in every example. That's objectively not true. So if you refuse to acknowledge and ignore the examples I gave that prove how it doesn't always fail, then I think we're done because you're digging your heels on an argument that is objectively not true. So have a good day. [/QUOTE]
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