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<blockquote data-quote="rmcoen" data-source="post: 8241327" data-attributes="member: 6692404"><p>The issue, I think, is well Answered by the Sword of Truth series. The wizards in one army are countered by the wizards in the other army, leaving the actual resolution of the battle in the hands of the soldiers. However, if one army doesn't <em>have</em> wizards... then you're right: the wizardless army dies!</p><p></p><p>Previous editions - 3rd FRCS I think - actually had "War Magic" (and the War Mage prestige class) with massive spells that were meant to buff/cripple/kill over an enormous area. They were more "rituals" than "I prepare <em>Buff Army Mark I</em> along with <em>shield</em>, <em>web</em>, and <em>fly</em> today", but they got the idea across for this kind of thing. 6th level wizards aren't usually facing foes with 5-10 hp so a "10 fire damage in a 100'radius" spell isn't useful in the dungeon - but it wipes out hundreds of "normal" soldiers on a battlefield!</p><p></p><p>5e could easily have similar "ritual-only" spells added to it. Take a spell, downgrade its effect as you upscale its area (or maybe create "upcast" versions that scale area instead of power) and there you have BattleMagic!</p></blockquote><p></p>
[QUOTE="rmcoen, post: 8241327, member: 6692404"] The issue, I think, is well Answered by the Sword of Truth series. The wizards in one army are countered by the wizards in the other army, leaving the actual resolution of the battle in the hands of the soldiers. However, if one army doesn't [I]have[/I] wizards... then you're right: the wizardless army dies! Previous editions - 3rd FRCS I think - actually had "War Magic" (and the War Mage prestige class) with massive spells that were meant to buff/cripple/kill over an enormous area. They were more "rituals" than "I prepare [I]Buff Army Mark I[/I] along with [I]shield[/I], [I]web[/I], and [I]fly[/I] today", but they got the idea across for this kind of thing. 6th level wizards aren't usually facing foes with 5-10 hp so a "10 fire damage in a 100'radius" spell isn't useful in the dungeon - but it wipes out hundreds of "normal" soldiers on a battlefield! 5e could easily have similar "ritual-only" spells added to it. Take a spell, downgrade its effect as you upscale its area (or maybe create "upcast" versions that scale area instead of power) and there you have BattleMagic! [/QUOTE]
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