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General Tabletop Discussion
*Dungeons & Dragons
What Single Thing Would You Eliminate
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<blockquote data-quote="Blue" data-source="post: 8235601" data-attributes="member: 20564"><p>I so much agree. Heck, even XP for milestone/story if you want to be granular. But take advancement from killing things, because you get what you reward.</p><p></p><p>I really liked the concept of Treasure Packages in 4e, because it did the same thing with loot. Now, treasure->magic items was part of the character advancement math, so they needed to makesure you got the right amount of treasure even if succeeding via different routes. But still. Kill the bandits - get loot. Capture the bandits - get a reward. Determine the bandits are righteous and join them - rob the taxman and get a share. You'd get your treasure parcel regardless of which branch of the story you followed.</p></blockquote><p></p>
[QUOTE="Blue, post: 8235601, member: 20564"] I so much agree. Heck, even XP for milestone/story if you want to be granular. But take advancement from killing things, because you get what you reward. I really liked the concept of Treasure Packages in 4e, because it did the same thing with loot. Now, treasure->magic items was part of the character advancement math, so they needed to makesure you got the right amount of treasure even if succeeding via different routes. But still. Kill the bandits - get loot. Capture the bandits - get a reward. Determine the bandits are righteous and join them - rob the taxman and get a share. You'd get your treasure parcel regardless of which branch of the story you followed. [/QUOTE]
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What Single Thing Would You Eliminate
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