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What Single Thing Would You Eliminate
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<blockquote data-quote="Charlaquin" data-source="post: 8237436" data-attributes="member: 6779196"><p>My issue with story based advancement isn’t that players are encouraged not to take risks. It’s that there’s no clear association between an action the player can perform and progress towards leveling up. There’s no sense of agency, of knowledge that you can actively pursue leveling up. You just have to blindly follow the plot and hope the DM gives you a level for doing so.</p><p></p><p>This is not a problem with session-based advancement. In session-based advancement, you can pursue leveling up by attending as many sessions as possible. That’s fine, and in my opinion probably the best option for those folks who say they don’t want to encourage any particular style of play. Personally I prefer experience as a player because it ties advancement to in-game actions instead of the meta-game action of attending the game. But I’ll accept it, if the alternative is story-based advancement.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8237436, member: 6779196"] My issue with story based advancement isn’t that players are encouraged not to take risks. It’s that there’s no clear association between an action the player can perform and progress towards leveling up. There’s no sense of agency, of knowledge that you can actively pursue leveling up. You just have to blindly follow the plot and hope the DM gives you a level for doing so. This is not a problem with session-based advancement. In session-based advancement, you can pursue leveling up by attending as many sessions as possible. That’s fine, and in my opinion probably the best option for those folks who say they don’t want to encourage any particular style of play. Personally I prefer experience as a player because it ties advancement to in-game actions instead of the meta-game action of attending the game. But I’ll accept it, if the alternative is story-based advancement. [/QUOTE]
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What Single Thing Would You Eliminate
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