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What Single Thing Would You Eliminate
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<blockquote data-quote="TheSword" data-source="post: 8237789" data-attributes="member: 6879661"><p>Think of that kind of adventure as a journey with identifiable legs. I’m travelling from London to Paris as leg one. I can go by any route, take as long as I want, and visit what I like along the way. As long as I end up in Paris. The same for Paris to Lyon. Lyon to Nice. Nice to Florence. That’s the agency the players get in an AP style game. They don’t get to decide to go to Morocco. </p><p></p><p>That’s the deal players make. It’s also not a matter of relying on a DM. It is understood that after completing a storyline they then are rewarded for that with level up. If the PCs find a creative way of avoiding one section or encounter entirely they are rewarded for that by advancing quicker.</p><p></p><p>I like that Level is tied to storyline goals. Treasure on the other hand be it gold, magic items, spells etc are tied to exploration. The balance keeps the game moving at pace and not drifting but still encourages exploration and discovery.</p></blockquote><p></p>
[QUOTE="TheSword, post: 8237789, member: 6879661"] Think of that kind of adventure as a journey with identifiable legs. I’m travelling from London to Paris as leg one. I can go by any route, take as long as I want, and visit what I like along the way. As long as I end up in Paris. The same for Paris to Lyon. Lyon to Nice. Nice to Florence. That’s the agency the players get in an AP style game. They don’t get to decide to go to Morocco. That’s the deal players make. It’s also not a matter of relying on a DM. It is understood that after completing a storyline they then are rewarded for that with level up. If the PCs find a creative way of avoiding one section or encounter entirely they are rewarded for that by advancing quicker. I like that Level is tied to storyline goals. Treasure on the other hand be it gold, magic items, spells etc are tied to exploration. The balance keeps the game moving at pace and not drifting but still encourages exploration and discovery. [/QUOTE]
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What Single Thing Would You Eliminate
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