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What Single Thing Would You Eliminate
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<blockquote data-quote="Charlaquin" data-source="post: 8238460" data-attributes="member: 6779196"><p>The stack was introduced in the 6th edition rules change (the largest and most significant change to the core rules to date). It replaced batches, which served a similar purpose to the stack, in that they governed the resolution order of various instant-speed effects, but functioned differently than the stack in a number of ways.</p><p></p><p>Interrupts were instants that were always resolved before anything else in the same batch. With the introduction of the stack, this function was no longer applicable, and all interrupts were erratad to be normal instants. However, in Time Spiral Block (7 years later, in 2006), they introduced a new mechanic called Split Second. When a spell with Split Second is on the stack, no other spells or abilities can be added to the stack until the Split Second spell is resolved. This is the closest you can get to reproducing the pre-6th edition function of Interrupts in the post-6th edition rules, and in fact they were an intentional reference to Interrupts (calling back to old cards, characters, and mechanics was a major theme of Time Spiral Block). Interestingly, no cards that had previously been interrupts got erratad to have Split Second, even though that would have made them functionally more similar to their pre-6th edition forms. There’s probably an article somewhere in the Wizard’s archives explaining that decision, but if there is, I haven’t read it.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8238460, member: 6779196"] The stack was introduced in the 6th edition rules change (the largest and most significant change to the core rules to date). It replaced batches, which served a similar purpose to the stack, in that they governed the resolution order of various instant-speed effects, but functioned differently than the stack in a number of ways. Interrupts were instants that were always resolved before anything else in the same batch. With the introduction of the stack, this function was no longer applicable, and all interrupts were erratad to be normal instants. However, in Time Spiral Block (7 years later, in 2006), they introduced a new mechanic called Split Second. When a spell with Split Second is on the stack, no other spells or abilities can be added to the stack until the Split Second spell is resolved. This is the closest you can get to reproducing the pre-6th edition function of Interrupts in the post-6th edition rules, and in fact they were an intentional reference to Interrupts (calling back to old cards, characters, and mechanics was a major theme of Time Spiral Block). Interestingly, no cards that had previously been interrupts got erratad to have Split Second, even though that would have made them functionally more similar to their pre-6th edition forms. There’s probably an article somewhere in the Wizard’s archives explaining that decision, but if there is, I haven’t read it. [/QUOTE]
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