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What Single Thing Would You Eliminate
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<blockquote data-quote="TheSword" data-source="post: 8238510" data-attributes="member: 6879661"><p>I don’t believe it’s a removal of Agency, it’s a reduction.</p><p></p><p>All players agree to some reduction of agency. If only because it’s a campaign set in Dark Sun or Greyhawk and not Ravenloft. Also that the party includes X characters that will affect how your character plays at the table.</p><p></p><p>There’s a risk of having to lead PCs by the nose. However, the big advantage of the AP format is that you can have a much tighter series of clues, events, threats, locations and NPCs because you have more time to weave the links between them. Mysteries and campaign wide threats can be more structured simply because you can plan more in advance.</p><p></p><p>I get that the freedom of a pure sandbox has benefits and one of those is increased Agency. I just think it’s a trade off.</p></blockquote><p></p>
[QUOTE="TheSword, post: 8238510, member: 6879661"] I don’t believe it’s a removal of Agency, it’s a reduction. All players agree to some reduction of agency. If only because it’s a campaign set in Dark Sun or Greyhawk and not Ravenloft. Also that the party includes X characters that will affect how your character plays at the table. There’s a risk of having to lead PCs by the nose. However, the big advantage of the AP format is that you can have a much tighter series of clues, events, threats, locations and NPCs because you have more time to weave the links between them. Mysteries and campaign wide threats can be more structured simply because you can plan more in advance. I get that the freedom of a pure sandbox has benefits and one of those is increased Agency. I just think it’s a trade off. [/QUOTE]
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What Single Thing Would You Eliminate
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