Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What Single Thing Would You Eliminate
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Xetheral" data-source="post: 8238514" data-attributes="member: 6802765"><p>That's fair. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> In my campaigns I find that encouraging adventuring over non-adventuring isn't an issue. Maybe it's just that I tend to include an exorbitant number of simultaneous plotlines, so the PCs are always scrambling to accomplish what they can before the opportunities are lost, or the situation worsens. Also, I may be using a broader definition of "adventuring" than you are, and thus have less need to focus the party on it.</p><p></p><p></p><p>Totally cool. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> I'm not really a blowing-off-steam type myself.</p><p></p><p></p><p>Likely due to the issue of the number of simultaneous plotlines that I described above, characters don't often in my games have the time to focus on self-improvement. So even if the nature (or effect) of XP were in some way deduceable in-game, the PCs are usually far too busy with more-immediate priorities to make IC decisions based on what would provide the most XP.</p></blockquote><p></p>
[QUOTE="Xetheral, post: 8238514, member: 6802765"] That's fair. :) In my campaigns I find that encouraging adventuring over non-adventuring isn't an issue. Maybe it's just that I tend to include an exorbitant number of simultaneous plotlines, so the PCs are always scrambling to accomplish what they can before the opportunities are lost, or the situation worsens. Also, I may be using a broader definition of "adventuring" than you are, and thus have less need to focus the party on it. Totally cool. :) I'm not really a blowing-off-steam type myself. Likely due to the issue of the number of simultaneous plotlines that I described above, characters don't often in my games have the time to focus on self-improvement. So even if the nature (or effect) of XP were in some way deduceable in-game, the PCs are usually far too busy with more-immediate priorities to make IC decisions based on what would provide the most XP. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What Single Thing Would You Eliminate
Top